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Battle for Autobot City: Ultra Magnus VS. Skywarp


7 comments posted

This really is a great set, but I had trouble with Skywarp; his right arm was loose and there's nothign I can do to fix it short of tearing his arm apart, but it doesn't matter too much.
As compared to buying the BOTCON 07 set, getting both this pack and Prime and Starscream seperately are relatively cheaper in the long run.

Meantime, I agree on what you say about Magnus' bland color scheme, so I tried fixing mine with some touch ups.
Especially the head, where the vents in his forehead and his mask are shown to be cobalt on the package (as well as in every other Magnus incarnation). Its a simple mix if you want to try it for yourself:

2 parts Cobalt blue
1 part flat white
1 part teal

It really brings the face out to full detail.

Gunpla Rob's picture
Posted by Gunpla Rob on 8 January, 2008 - 10:31
My Skywarp's shoulders are

My Skywarp's shoulders are just the opposite- really tight. More often than not, when I try to raise the shoulders, that transformation joint moves out instead. I'm guessing that mine is just screws that are too tight in the upper arms, but I haven't the heart most of the time to take tools to my collection unless it's to glue something back on.

Oh, speaking of joints, I've been hearing about this for I while, but I can't tell if it's a joke or not: I've read that if ball-and-socket joints are too lose, you are supposed to apply nail polish to them. Any validity to this?
CollectionDX Staff

EVA_Unit_4A's picture
Posted by EVA_Unit_4A on 8 January, 2008 - 14:18


Yeah, Nail polish works. Obviously, you want to use clear whenever possible. Another quick fix is electrical tape, cut a small square that is just big enough to cover the ball and pop it back into the socket. This works best on joints that are not visible. I had to use this fix on my MP Optimus Prime's ankle joint, and I use this mostly on polycap joints from Gundam model kits.

I had a problem with loose hip joints on my Skywarp.


Heavyarms's picture
Posted by Heavyarms on 21 January, 2008 - 15:06
Cool. Do you add it in

Cool. Do you add it in layers, is it a one-time application, or does it depend on a case-by-case basis? How does it react to the plastic it's applied to? Also, over time and with use, does the polish wear/peal off, requiring another application?

The snap-joint for Skywarp's knees was really tight; it is the swivel/ball-&-socket joints there that are the loose ones on mine. I figured it was just how they were made, so I said nothing about it.
CollectionDX Staff

EVA_Unit_4A's picture
Posted by EVA_Unit_4A on 22 January, 2008 - 01:35
If the joint isn't tight

If the joint isn't tight after the first application, you can layer it. However, I can't really remember an instance where one coat didn't do it. It doesn't affect the plastic that I've noticed. It is, after all, just glorified enamel paint.

It will wear out over time, I guess. I haven't really played with my figures enough to find out.


Heavyarms's picture
Posted by Heavyarms on 28 January, 2008 - 12:05
loose arm

hey when i have a problem with loose joints i get the superglue and put it on the ball and then put the arm back on the ball and move it in clock wise and counter clock wise till it drys

laserfrost2005's picture
Posted by laserfrost2005 on 27 November, 2008 - 19:26
Re: loose arm

I've heard of the super glue technique as well in times where nail polish wouldn't adhere to plastic as easily; something about some materials being resistant to adhering paint of any kind...

PS: Happy Thanksgiving to all American CDXers! ^_^
CollectionDX Staff

EVA_Unit_4A's picture
Posted by EVA_Unit_4A on 27 November, 2008 - 21:26