Review by JoshB
Two words come to mind when you first lay your hands on the DX Sazabi:
This DX Gundam towers over the other DXs in the series. He is
just plain massive. When you first open him, be prepared to put together
a lot of stuff. His gun, shield and Fin Fannels (those red things on his
back) all have to be assembled. It will take you some time. Make sure
you have a hobby knife or something to trim off all the parts.
is packed with features. The cockpit opens on the head, the backpack is
removable, the axe has a telescoping handle, all the individual fin fannels
are removable and open up. Although it is not advertised, you can remove
the lower leg armor to reveal the skeleton and positionable boosters.
He also comes with a Gun (with moveable clip), a beam saber, beam tomahawk
(with 2 different blades) and a shield.
there are a couple of design flaws to be aware of. First thing is never
grab Sazabi by the legs. They slide out easily, and disaster could occur.
Also, some of the joints are obstructed by other parts. You can't turn
his waist without extensive modification. The cockpit barely opens so
you can't see what's under it. I could never understand why these toys
didn't come with variant hands when a MSIA figure comes with 6 different
ones, but this toy is severly in need of a fist with a trigger finger.
It's a great toy, but good luck finding one.
|Posted 13 November, 2002 - 10:09 by JoshB|