Deluxe Zeo Megazord
Review by EVA_Unit_4A
Though Master Vile has retreated to the comforts (read: safety) of his own empire in the M51 Galaxy, at least the Power Rangers have at last been defeated! Severely drained of their own powers while defending Earth, the alien Aquitian Rangers return home. The loss of the Command Center has now left the Earth Rangers powerless and unable to defend their home planet. Just as Lord Zedd and his wife Rita Repulsa are about to declare victory, however, an even darker cloud unexpectedly descends on Earth- the Machine Empire. Led by King Mondo and Queen Machina, their massive robot army makes even Zedd and Rita flee for their lives. Meanwhile, the Rangers fall into a deep tunnel which reunites them unexpectedly with Zordon and Alpha-5 in a new subterranean Power Chamber! Working in secret for months, the Power Coins of old have been cast aside, and they have created new armored suits, weapons, & Zords by using the Zeo sub-Crystal instead. As the Machine Empire begins landing its mechanized troops, a new team of Zeo Power Rangers are sent out to stop them!
With the Ninjazords and Shogunzords restored dormant to Ninjor’s temple by the time distortion, the Rangers are without Zords. Therefore, Zordon and Alpha-5 create a new set of Zeo Zords for the Rangers to use against the Machine Empire. In Episode 3, “Shooting Star”, King Mondo begins his invasion in earnest by sending down a giant robot called Starroid. To defeat him, the newly-christened Zeo Power Rangers deploy their Zeo Zords. After a brief battle against massed flying Quadrofighters, the Rangers find their Zeo Zords pinned down by Starroid’s sphere form. By initiating the transformation sequence, the Zords break loose and combine into the Zeo Megazord! A powered-up Zeo Megazord Saber slices Starroid in half, and sends the Machine Empire its first defeat in a long time. In Episode 4, “Target Rangers”, a giant-sized robot monster called Silo drags the Zeo Megazord towards the Sun! The Rangers are told by former Ranger Billy Cranston that each Zeo Zord has a Battle Helmet that can give the Megazord additional capabilities, each with a unique power that can give them an edge in combat when swapped out. With careful timing and use of the five Battle Helmets, the Zeo Megazord returns to Earth and swiftly scraps Silo.
Zeo Zord 1 (No character description, but seems to resemble the Moai stone face statues from Easter Island)
Zeo Zord 2 (No character description, but seems to resemble a dogu spirit from Japanese mythology)
Zeo Zord 3 (A sphynx)
Zeo Zord 4 (Inspired by constellation Taurus the Bull)
Zeo Zord 5 (A phoenix)
Zeo Zords 1 and 2 have golden-brown cords stored in compartments along their front bumpers that can be pulled out and attached to Zeo Zords 3 and 4, respectively. The six black ABS wheels on each freely turn.
Also, since they are the main artillery of the five, they both feature pop-out weapons. Zeo Zord 1 has a pair of non-functional missile launchers, and Zeo Zord 2 has a pair of large cannons that you have to flip up.
The arms are, by far, the most articulated on any Deluxe-sized Megazord or sub-Zord released to date, with ratcheting joints in the shoulders (x3 axis), elbows (x2), and friction-swivels in the wrists (x1). However, because of the Zeo Battle Helmet feature, the head does not move, and the legs are also stationary. A small pair of fold-out tabs under the heels deters the Zeo Megazord from rolling freely. The blade & handle of the Zeo Megazord Saber are PVC, while the guard is ABS.
Though Zeo Ranger 5 (Red) is typically in command of the Zeo Megazord, whenever a particular Battle Helmet is used, he switches positions with the colored Ranger that fits that particular Battle Helmet.
Zeo Battle Helmet 1 (Large artillery cannon)
Zeo Battle Helmet 2 (Features rockets for flying, and dual laser cannons)
Zeo Battle Helmet 3 (Move objects via telekinesis)
Zeo Battle Helmet 4 (Increased strength, fires energy bolts)
Zeo Battle Helmet 5 (Standard helmet, allows use of Zeo Megazord Saber)
According to the show, only when Zeo Battle Helmet 5 is in use can the Zeo Megazord Saber be summoned.
. . .
While Zeo Battle Helmets 4 and 5 are always present on the head and lower torso when in standard configuration, Helmets 1, 2, and 3 can be stored on the back of the Zeo Megazord when not in use (even though they don’t appear there in the TV series).
For those of you wondering what the differences are between the Deluxe Zeo Megazord from “Power Rangers Zeo” (1996), and its original Japanese counterpart, the DX Chouriki Gattai OhRanger Robo from “Chouriki Sentai OhRanger” (1995), they are small, but noticeable:
- The vacuum-metalized plastic on the knuckled claws, knees, and both halves of the Zeo Megazord Saber were replaced with dull-colored equivalents.
- The gold chains originally used on the OhRanger Robo were replaced with gold-colored fiber cords due to US safety regulations.
Otherwise, all molds, paint applications, decals, and features remain intact! This makes a first: previously the decals have been heavily modified since Power Rangers began in 1993, usually by removing the Japanese series’ names and symbols, and replacing them with generic non-brand material (such as the much-cursed lightning bolts).
Fourteen years after its initial release, I find it difficult to remain unbiased in my views of this toy. Since 1996, it has become one of my favorite designs from either side of the Pacific Ocean, and looking back, there really isn’t anything much I would like to change. The waist connection point is a hair flimsy, we didn’t get the chains from the Japanese release like we did with Deluxe Titanus The Carrier Zord, and Zeo Zord 4 lacks in any form of posability, save for the transformation joint in the tail. At the time, the Zeo Battle Helmet idea was a good one, and it remains one of my favorite gimmicks [when compared to later designs since the limb-swap era began in the ‘00s] for the simple fact that it was self-contained, and didn’t require you buying other sets to get the full collection of Battle Helmets. The other big highlight is the arms, which have never been as flexible on any other Deluxe-sized Megazord before or after its release. Having a large amount of vacuum-metalized plastic is also a nice stand-out, while retaining the rugged and block armor style of any Zord(s). I don’t know the general consensus of other fans surrounding the Deluxe Zeo Megazord, but it is still a solid winner in my book even fourteen years later. Highly recommended!
|Posted 13 August, 2010 - 14:15 by EVA_Unit_4A|
Comments15 comments posted
I liked this guy and the Ohranger/PR Zeo line overall.
Indeed, a rather solid line.
That Zord 1 doesn't look so much like an Easter Island moai as much as it does a Dalek to me. The general body shape is rather reminiscent of a Dalek's, especially with the slope in the front and the cannon is kind like a Dalek's eyestalk. It's like somebody tried to make a Zord based on a Dalek or some bootleg toymaker tried making a Dalek with only really bad reference materials.
It does look like some kind of Dalek homage.
OMG, sooooooo many people are also saying that about the Daleks on YouTube that it's driving me crazy! -_-;
That was EXACTLY the first thought that came to my mind when I saw Zord 1.
As for Zord 2, now I finally know what the name of that ever-present character is - a 'dogu' spirit.
...in the arms, but what irritates me is that they kind of stand out when the rest of the robot is a brick. If you saw someone posing with their arms in a dramatic sword-swing but their legs were straight and flat-footed, it would look a bit goofy. It's like the people who got all excited when they found out the new 2010 MMPR Megazord had a swivel joint below the knee. I'm like, "No, it's useless! So what if it can pivot it's foot outwards 45-degrees?!"
Regardless, I liked the Zeo series (the only piece of the combining set I didn't have was Pyramidas). My high school colors and mascot were green and white and a maverick, respectively, so Zeo Zord 4 was real neat to have.
Back when I got it, and even now, I had gotten used to the fact that articulation wasn't a big thing in Super Sentai/PR even though I want(ed) more of it. And from what Josh and the others tell me, Super Sentai is the exception in robot toys in Japan, not the standard (which surprised the hell out of me).
Pyramidas! Now that was a toy. I think he was $20 on eBay at one point. So, to be the devil's advocate, is the helmet gimmick really any better then the header gimmick? And weren't you mad that those zords only had one step transformations? But anyway, that is some good articulation in the arm, it's strange they threw that in; it's not really needed in the transformation, maybe they were testing the waters?
Pyramidas is indeed an awesome toy, even as a standalone.
Oh, my- you're calling me out on my own standards. I feel threatened.
It is the combination of factors which makes the Gosei Machines fail, not necessarily individually. It was not just that the Headders are a crap-tacular gimmick, but also that there was so little interaction with each mecha, conflicting themes, and the overall downfall of designs since 2003.
If I didn't like blocky mecha, I wouldn't like Super Sentai mecha.
If I didn't tolerate one-step transformations, I wouldn't like Super Sentai mecha.
If I didn't tolerate mixed themes (to a degree), I wouldn't like Super Sentai mecha.
If I didn't tolerate having accessory upgrades, I wouldn't like Super Sentai mecha.
These are all issues that I have with the Gosei Machines, but it's the proportion(s) of how they're doled out that I have the problem with.
The Triceratops Dinozord from the MMPR Dlx. Megazord had a two-step transformation, yet I like that design. The Crane Ninjazord from MMPR-3 had a two-step transformation, yet I like that design. The Falcon Ninjazord had no transformation at all, yet I like that design. Most of the Zeo Zords in the Zeo Megazord have two-step transformations, yet I like like their designs. I could go on and on, and on and on...
Don't bother calling me a hypocrite either. The GingaiOh/Galaxy Megazord is a fine design, but I simply don't like it enough to get it.
There is no accounting for individual taste(s).
Pyramidas is possibly my favorite sentai robot. I did a custom version where I painted all the yellow bits in black with color change glitter:
I like this zeo megazord a lot. Simple geometry always wins out over the jangled, eye confusing mess that these modern zords seem to take. I wish that they would have been more generous with the gold chrome. The upper body looks great, while the legs got the dull, muddy gold. I also would have liked to see the sword get the chrome treatment.
Zord 1 is also an obvious case of the designers not having any better ideas than a leg with a gun on it.
Multiple helmets are a wonderful gimmick, however. I love features that allow you to change the look of a toy. I only wish that there was a better way to have pyramidas combine with these guys than having them stand on him.
Aww, that's a wicked repaint you did! Kinda looks like the 'power pyramid' that's generically seen throughout "Zeo", or Pyramidas as it's materializing when summoned.
Yeah, I too thought the Zeo Ultrazords were kinda deflating compared to the MMPR-1 Ultrazord (which is thee best ultra combo IMO)., though, it was more engaging because of the two modes compared to the bland just-stack-em Thunder Ultrazord.
As to changing forms within the same toy (yes, PLEX, there was a time when accessory mecha were not needed to make these robos awesome...), I think that has to go to the Time Force Megazord/Time Robo because it was-and-is the only quad-changer in Super Sentai thus far.
One thing's for sure, the helmet system is way better than that crappy Headder system. Bandai should really go back to basics and avoid selling more useless robot expansion crap.
People are quick to shoot down accessory mecha, but I still see usefulness in the concept of that specific gimmick. While it has fulfilled a few ideas I had (armor, helmets that bestow a unique power), they weren't executed as smoothly as I would have liked.
I don't mind the idea of accessory mecha, I just wish they'd all be as well designed & crafted as the Power Animals were, and didn't degrade the other DX toys in order to combine!
I'm pretty sure that changing the chains to cord was more of a cost-saving measure than anything else, similar to how Titanus used the cheaper, more common kind of jewelry chain with the bent links whereas King Brachion used finer oblong-link chain.