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Perfect Strike Gundam


13 comments posted
Less Clumsy

The stylish look helps, but the Perfect Strike Package is pretty overbearing in this scale as is with the 1;144 scale model. The Master Grade RM version tries to work but it still feels pretty clumsy. This on the other hand actually seems just fine.

Rob's picture
Posted by Rob on 22 January, 2014 - 10:13
I think that this is one of

I think that this is one of those designs that will always look a little silly and ridiculous due to how many weapons are on it. It works, yeah but man is it cluttered.

Dkun's picture
Posted by Dkun on 22 January, 2014 - 11:18
Works Fine One At A Time

Don't get my hatred for the SEED/Destiny TV series wrong because I love the Astray manga, but the designs from the first quarter of the series were great. I like the Strike Gundam and its weapon gimmick, but it really only works one at a time.

Rob's picture
Posted by Rob on 22 January, 2014 - 11:24
Nah I'm right there with your

Nah I'm right there with you, Destiny Astray and X Astray are great. I still want a Dreadnought H kit!

Dkun's picture
Posted by Dkun on 22 January, 2014 - 11:29

Nothing beats Astray R, the most GAAAR! of the Astray series.

I'm with you on disappointment in Bandai's mishandling of Astray so far, like the Online Exclusive Red Frame MG with its original backpack and weapon set. The Kai is great, but it still feels like a deliberate recycling of the Blue Frame model even though it's a canon variation.

It took the SEED HD collection to finally get Red Frame with its M1 flight pack, I'm just waiting for what act of LoLTomino it's going to take to get a Powered Red!

Rob's picture
Posted by Rob on 22 January, 2014 - 11:42
Stretched-out and

Stretched-out and disproportionate limbs, and the inability to make the separate Striker Packs is why I turned this down. Besides, I've got an SD Strike SWS kit that does what I want (including the Perfect set-up), but with cuter proportions. ;)

The sad thing is, they created brand new animation of the Perfect Strike for "Gundam SEED Remaster", but only ever used it once. Same thing with the Strike Rouge Ootori for "SEED Destiny Remaster"; it never fired a shot, yet was prominently featured several times. What a waste.

EVA_Unit_4A's picture
Posted by EVA_Unit_4A on 22 January, 2014 - 13:20
Oh...OH! I JUST NOW noticed

Oh...OH! I JUST NOW noticed that the Agni and Schwert are actually mounted on the Aile pack itself. Are those mounting arms and battery packs removable or are they permanently stuck on the Aile pack?

Man that killed any desire I had to nab this at some point, especially when the missing pieces were already in the web limited Sword/Launcher parts set.

ArshadAA's picture
Posted by ArshadAA on 23 January, 2014 - 02:40
They're on small gray arms

They're on small gray arms that are on little ball joints that attach to the Striker pack, so you can remove the weapons without any trouble themselves.

Dkun's picture
Posted by Dkun on 23 January, 2014 - 08:48
How does thing even move?

It's so Topheavy and backheavy that unless the Joints were replaced with friggin New Alloy Z Alpha, there is no Plausable way the Perfect Strike should be able to stand, nevermind MOVE under all of that Kibble!

also...what's with that dull spot on the Sword? yanno. between the beam blade and the stabby bit?

*facepalm* Sorry...never been a fan of this just seems...too implausible for it to work at all....

blitzkriegomega's picture
Posted by blitzkriegomega on 30 January, 2014 - 21:28
Lemme clarify that...

The Perfect Strike Gundam was designed only for the SD Strike Gundam, which included all three Striker Packs. Because Bandai loves to include little gimmicks with their SD models, they created the Perfect Strike as a way of containing all of the figure's accessories on it.

Because of how ridiculous the concept was, many fans of the design created customs of it such as in Master Grade form or High Grade.

Skip to a few years later, Bandai began to officialize the Perfect Strike through their HG Remaster line and the MG (if you had the original Sword-Launcher Strike or the online exclusive RM Sword-Launcher Striker packs for usage with the RM Aile Strike), to this Robot Damashii figure. To make the design plausible, Bandai added multiple energy packs to the Aile Striker pack so that it has a lengthened flight time. So, MS is constantly in the air while battling (like the Destiny Gundam).

Long story short, it's a ridiculous concept that's been redesigned to actually be usable. It wouldn't be fighting on the ground (where the top heaviness would bring it down) if it had the Aile Striker pack in the first place, remedied by the extra energy packs.

AAarcher221's picture
Posted by AAarcher221 on 30 January, 2014 - 22:55
The problem I have is that

The problem I have is that there is no way the Aile thrusters alone would be able to support that much weight and still be combat effective.

Secondly, the Agni is a Two-Handed weapon because of its ridiculous Recoil and weight. the arm should snap or the MS should be sent falling on its ass the moment it pulls the Trigger.

Thirdly, the Anti-Ship-Sword is too large and unweildly to be used One-handed alongside the Agni.

That's why the IWSP pack was made using simplified variations of each of the Striker Packs main weapons AND did so with AMMO based weapons to prolong operation time. Yes it's still big and clunky, but the IWSP was designed around its weapons and can actually maneuver to an extent.

the Perfect strike? Yes it has a long Operation time, but that's kind of useless when your weapons are so big they're effectively useless other than throwing you around like a Ragdoll.

blitzkriegomega's picture
Posted by blitzkriegomega on 31 January, 2014 - 00:09
Where SEED jumped the Phaseshift Shark

As one of the resident Gundam fans, I have to say that I agree with your analysis. The PERFECT Strike is one of those examples of how the SEED universe jumped the Phaseshift Shark with its mobile suit designs, from simple, clean designs to machines that are so overloaded they still forgot to install a cup holder in the cockpit.

Though not a bad concept, it just doesn't work for the design. The Strike was a multipurpose model, best suited for one striker pack at a time, and it goes with what I said earlier (scroll up, first comments) that some of the best MS designs for SEED were the original five Gundams and the Astrays because they had no overbearing features other than what they were built with.

The Perfect Strike did see some action in the Remastered series, and they did go out of their way to try and show how it could work (seeing the battery packs being used and discharged when drained, etc), but as the show came to a close again they scaled it back to using individual striker packs.

It's not the worst case of seeing something based on a one episode, concept design or personal variations from SEED like the "TM Revolution lead singer's character" customs, or like the Master Grade "Version RM" Strike Rouge and its Phoenix pack (which was more of scaled back, amped up Perfect Strike pack) with more gimmicks that it didn't use.

On Bandai's side, it prints money, on the modeler/toy collector side, its just an overloaded feature that stops the Strike from being able to move above the waist even though this figure does do a decent job of making it look more appealing and likable.

Overall, the Perfect Strike was one of those concepts that really worked better for the SD model (because, why not! Everything works when you're in Super Deform), than the regular proportion design.

Rob's picture
Posted by Rob on 31 January, 2014 - 11:12
I've got that SD Strike

I've got that SD Strike Gundam S.W.S. kit, so I can get away with making a true Perfect Strike arrangement and not have it look OP. ;P

EDIT: By the way, did anyone else notice that not only did Mwu used the Perfect Strike only once, but it was the very first time he piloted an MS in combat and he somehow managed to come out without a scratch?

EVA_Unit_4A's picture
Posted by EVA_Unit_4A on 31 January, 2014 - 13:59