Voyager class Starscream

Review by knoted
“The moment his sensor net registered MEGATRON going offline, STARSCREAM knew the battle was over, and the AllSpark lost. He converted to vehicle mode and boosted for outer space, hoping to buy enough time to rally the DECEPTICON survivors. Returning from CYBERTRON bearing the marks won during his reign over the DECEPTICON army, he is focused on conquest. With a new army behind him, he has the strength to pursue his own goals, and perhaps, when the time is right, bring MEGATRON back.”
Vehicle mode.
As the box says, Starscream's jet mode has been based on the Lockheed Martin F22 Raptor with an actual toy license.
Although Takara/Hasbro already had the F22 license for the first movie, the first movie Starscream jet mode did not do the airplane much justice. This has been an ongoing problem for jet Transformers.
The jet-formers either had a real airplane license; which merely resulted into a poor jet facsimile with bulky robot parts hanging under it, or they did not have a real license to start with; which resulted into a rather crudely bastardized jet mode.
For Transformers Revenge of the Fallen, they have completely re-engineered the voyager class Starscream. It is immediately apparent that this version of Starscream has a very sleek jet mode. It pretty much nails down the most important silhouette lines of the F22 Raptor jet, save for a few exceptions. From the most important angles we cannot, or barely see, the robot parts, which would give away that this is a jet-former and a not just an airplane.
Panel lines on top are discreet, detailed and the bottom front of the fuselage is one clean surface shape.
The top of the jet is covered with Starscream’s Cybertronian war markings, or tattoo’s as they are often referred to. The only things, which really stick out, are of course his hands and his mounted Gatling guns. It has been noted and acknowledged that the initial prototype, featured articulated hand sculpts which could fold up to be concealed in jet mode. The original plan was to have the mounted Gatling guns to be detachable as well. Ironically, these prototype features are still visible in the instruction sheet, which comes with the box.
Despite these budget cuts, this is still an incredibly good jet mode. In addition, voyager class Starscream breaks with the jet-former tradition of having the robot legs and feet to form the rear thrust nozzles of the airplane. This helps in getting rid of the feeling of seeing through a jet mode disguise; in those cases when you immediately recognize ‘a bulky robot folded up under an airplane’.
The underside of the fuselage is completely clean up to mid section. Then we see black parts, slightly sticking out on each side from the main body of the airplane. These will become Starscream’s shoulder posts. Then we get to the arms with the mounted Gatling guns and the hand sculpts. When we consider the actual silhouette of the arms we can see they form a shape, which becomes narrower to the rear. This means that it gets the main characteristic shape of the rear airplane right.
On a side note; Preview material of ROTF Leader class Starscream is already online. It shows the underside of the Leader class jet mode to be wider towards the rear end, because it situates the thighs and hips there. Thus, the Leader class version is a bit less accurate in my opinion.
For size comparison; ROTF voyager Starscream amidst Universe 2.0 Starscream and ROTF deluxe class Breakaway.
Voyager class Starscream features translucent mold detail that depicts the jet engines.
The canopy features cockpit detail inside, but the actual canopy does not open.
As part of the transformation, the nosecone can fold down. The tip of the nosecone is made out of rubber. At the lower part of the intakes we see the circular Mech Alive sockets. It is vital to plug the circular connectors of the tail wings into these sockets during transformation, to accommodate the Mech Alive feature in robot mode.
Starscream does have sculpted landing gear, but the wheels do not actually spin.
Transformation
It is also, thanks to his reengineering that Starscream has a really nice and fun transformation. The fuselage splits in two at mid section. These two halves then fold around the canopy to form
Starscream’s torso.
At the back, you will have to make sure the circular plugs properly connect into the Mech Alive sockets. Finally, the outer ends of the fuselage frame, tab into each other securely, to form the robot torso.
Robot mode
If there is one single design which has sparked intense debate amongst the TF fandom (and beyond), it has to be movie verse Starscream. Whether you love or loathe his design, it cannot be disputed that it is instantly recognizable as movie verse Starscream and it is capable of evoking strong audience reaction. This design happens to be the thing, which brought me back to the fandom after a hiatus of about 20 years after G1. I still like the original G1 Starscream, but this new design hits all the right spots for me.
Unlike the fragmented aesthetic of movie Megatron, Starscream does indeed feature triangular and diamond shaped elements, which are equally recognizable in both his F22 jet mode and his robot mode. In other words, I think the aesthetic of the F22 has been translated very well into robot mode. I do not think this would have been the case if they would have designed his robot mode to adhere exact human proportions. Besides, many robots are already shaped into the stereotypical fashion model proportions: super long legs and a relatively small head. I have not read the Reign of Starscream comics myself, but reviews do indeed prove that movie Starscream is not just a one dimensional generic baddy/monster, as some critics make him out to be, purely based on their dissatisfaction with the essence of this design.
Size comparison with Universe 2.0 Starscream and my custom ROTF voyager Megatron
The head sculpt features some nice detailing and I think the overall shapes represent his CGi design better than the 2007 version. It is important to note, his eyes have been painted red. This renders his light piping useless. At the back of his head we see the translucent light piping is amber like the rest of the translucent parts, which means he would have amber coloured eyes had they not been painted red. In this case, I think it would have been better to just have a red piece of translucent plastic for the light piping.
This image also clearly shows Starscream’s Mech Alive gears in his chest. Spin his head from side to side and the gears will rotate. This means the head is not on a ball joint, so unfortunately he cannot look up and down.
The wings on his back can fold up to form a simplified facsimile for the jet boosters on his back.
The chicken legs feature double-jointed knees and the thighs can swivel. The lower legs can position the fuselage covers in a horizontal manner, as if they were extra wings, although this is not screen accurate.
In this, close up of the arm we can see the mold detail in the mounted Gatling gun and the hands. You can see those details were once mounting clips and hinge joints, before budget cuts erased these features from the final product.
Posability
You can get some neat poses out of Starscream. He can either blast his enemies to shreds like in the street battle of TFTM 2007 versus Ironhide and Ratchet...
…or he can soar through the sky with slashing claws, as he slashed through the human F22 squadron.
Conclusion
Thanks to a very sleek jet mode, a fun / creative transformation and a robot mode, which evokes the essence of this movie Starscream design, ROTF voyager class Starscream is recommendable within the context of the $23 price range, voyager class toys.
Comments
7 comments postedGood first review!
A few short suggestions, which really helped me as well:
If there had not been a Leader-class version (which I will be covering for CDX, BTW), I would have gotten this guy. It is easily a far-cleaner representation of him than the 2007 ver was (the arms, legs, and poor jet mode killed it for me).
Only things I don't like here is how the hands stick out the back of the jet mode's profile, and how the eyes were painted over (lazy manufacturer for using one one type of clear plastic rather than two).
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CollectionDX Staff
Thanks for the review hints EVA unit 4A :)
Yeah, the outdoor pics are actually from last summer. Somehow the inside pics of the airplane mode came out too dark and grainy. ( I really need to create a decent lightbox, I know )
The hands ? Yeah, shame about such budget cuts. It means Mr Shogo Hasui at Takara had the right intentions with the original fold-up hands, but corporate budget limitations nullified that. Still, nowhere as bad as the 2007 version.
Personally, I think the Leader class SS jetmode will feel a little bulky in hand, judging from the previews....
For the record, I do not use a lightbox either. I just use the shooting shelf and the normal florescent lights of the room! But, I adjust the coloring and light saturation with the camera's built-in settings, and do not ever depend on natural sunlight because it changes from day-to-day!
Yeah- I also anticipate that Leader Screamer will be a little taller in the jet mode's forward profile, but the smoother contours they used will compensate for that. I'm really looking forward to it though!
One thing it does made me reconsider the character on-screen, though...
Leader Screamer has a removable missile launcher that can be attached to either hand. In both movies, we see his left hand both as empty and with the missile launcher(s) attached. I think that, in the movie, his missile launcher is also detachable and mounts to his back as well, rather than being built-in to his arm like most other 'bots' weps are! (Optimus stores all his shooting weps on his back as well, and Sideswipe's swords are removable, so there is precedent.)
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CollectionDX Staff
Also, a thanks to Josh, for publishing this review.
For anyone interested and who might not have read it, but there's an interview with the Takara toy designer Mr Shogo Hasui. Apparently his nickname is Mr Starscream because he worked on so many versions of the Starscream character. It's a good read
imo, which shows some of the tight restrictions they have to work with. You can find it here : Interview with Mr Hasui
A quote : "Question - From your point of view (as a Starscream specialist), what was the first impression of the (first) movie Starscream robot design? I think he was very different from Starscreams we were used to through cartoons and toys....
Hasui: Well, you are right, but I thought, "This one is right in its own way". Because the first (G1) Starscream and Micron Trilogy (Unicron Trilogy ) Starscreams were all popular, but I had been making the same type of robots and did want to "create a new Starscream".
Thanks to the movie Starscream, I feel I created a different Starscream, in both proportion and the transforming process."
Very good review! I didn't pick this one up since I had the 2007 version. Wish they had used this mold for the recent Wal-mart exclusive Skywarp and Ramjet.
You did a great job of reviewing all of the good aspects as well as some of the negative aspects of the toy. My only major gripes I had with this figure have been the tattoos and the limited arm articulation. You can't bend his elbows backward, thus making a palm-up pose with the toy impossible. The tattoos were actually easy to take care of. Some rubbing alcohol and cotton swabs (and about 2 hours) made it all go away rather nicely. Once I get my hands on an airbrush, I plan to repaint him in gunmetal gray.
Word of warning though if you plan on removing the tattoos yourself: the paint on the head is made of a different material than the paint on the body, and it takes quite a bit more to remove.
Thanks !
About the tattoos : personally, I like them. However, as I already did an outdoor photoshoot last summer - under a scorching sun - it only took about 15 minutes for the tattoo paint to chip off & smudge. I had Breakaway in the same sunlight and his camo paint didn't budge at all. Well, I guess it's a plus if you didn't like the tats.
About the arms : Imo, his elbow bends the correct way ; the side of the underarm where the Gatling gun is mounted, actually has the inner elbow. I think, the thing which confuses most people is the orientation of the hands. Default human hands have the back of the palm, face to the side ; in Starscream's case, the back of his palms faces forward.
It means, the default orientation of Starscream's hands is not natural, it's a 90's turn
from the normal orientation of a human hand. (Basically, the Gatling gun is in the way of a natural hand orientation, since the hands are kinda wide. They could have had the orientation of the hands twist 180, but then he'd be shooting into his own palms)
If I twist my palm 90 degrees, having the backhand face forward ; then if I try to get the inside of my palm to face my hip - while retaining the 90 degrees turn at the wrist - as a result, the back of my elbow will be facing my torso ; thus, the underarm will not bend 'inward' of course.
That is what's happening with Starscream's arms in case we try to have his inside palm, pose upward.
Hasbro/Takara could have prevented this if they had positioned the Gatling gun on the other side of the underarm ; then he would be able to do the bicep curl & it would save up having to turn his underarm 180 degrees for transformation.
Gee, what a wall of text for just arm articulation. lol.