Deluxe-class Decepticon Hailstorm
Review by EVA_Unit_4A
Hunt for the Decepticons is a toy line that takes place in the Bayformers universe, after the events of the live-action movie “Transformers: Revenge of the Fallen” (2009). There is no specific story for this toy line other than what the name implies. The toys represented span both Autobots and Decepticons. The line is filled with repainted figures from “Revenge of the Fallen”, but the majority of them are a new line-up of characters and sets specific to HftD.
Included in every set is a piece of paper with a 14-digit Coordinate Code. When you go to Transformers.com and scroll down to the Hunt for the Decepticons link, and then enter the Coordinate Code, you will get to play some small Flash-based Transformers games!
Decepticon Hailstorm is a character making his debut in the 2011 Transformers toyline, although there was a generic Mini-Con-like character of the same name in the “Transformers Armada” video game in 2005. No information is available on him except for on the back of his packaging card:
“HAILSTORM is famous on CYBERTRON for his unique weapon designs, and ridiculous amount of firepower. What is less well known is the fact that he's terribly clumsy - which is why he avoids fights at all costs, despite his heavy armament. IRONHIDE may be excited to fight him, but HAILSTORM intends to fire his entire complement of missiles, and then escape under the cover of the explosions.”
Oddly, though released during the Hunt for the Decepticons promotion, Hailstorm does not have either the identifying sticker on the front of his packaging or a Coordinate Code on a slip of paper inside.
Hailstorm’s vehicle mode is a generic Multiple Launch Rocket System (MLRS) tank on tractor treads, though it may possibly be a buffed-up version of the United States’ M270.
There are four small light gray ABS wheels under the tractor treads which turn freely. The cockpit is open-air with no transparent plastic to represent windows.
The boxy rocket launcher on the back can tilt up to almost 90-degrees, and swivel 90-degrees to either side. All eight red missiles can be fired by pressing on the back of each one individually- the harder you press, the farther they travel, but average range on a flat surface appears to be over a foot!
Though not part of the instructions, Hailstorm’s head is on a bar with a ball joint as part of his transformation that can be raised or lowered depending on your preference. (I prefer to have his head in the lowered position, even though this eliminates the neck’s articulation.)
Despite having a ball joint in each hip, there is an additional swivel joint there as well which greatly increases flexibility for posing!
While molded individually, his fingers cannot move.
While the missile launchers cannot be repositioned in robot mode, the projectiles themselves can still be fired, with slightly-increased range.
Not available as part of this set, there are a pair of raised bars along the outer-top corners of each rocket launcher. This way, accessories and weapons from other HftD sets- such as Deluxe-class Decepticon Darkmount- can be affixed to Hailstorm! (His bio does mention he has “unique weapon designs”, so this makes sense in a way…)
I gotta say it right up front- this guy floats the hell out of my boat! First of all, he’s a missile mech, which I love because you can easily overpower opponents, and you can keep your distance without the grittiness of close-combat. (It’s all about fire-n-forget, baby.)
The white paint in vehicle mode may throw some off, but it just fits in so well with the dark forest green and black that I can’t complain. The flexibility in the missile launcher is wonderful! There is no direction this thing won’t point… except straight forward for storage. And it also avoids the stumbling block that turned a lot of people off to the 2007 Voyager-class Decepticon Starscream set, which had six spring-powered missiles that were very prone to going off unexpectedly. By making all the missiles finger-powered, you avoid that problem altogether and save a lot of space- and thus money- on the toy.
I can say nothing more than “The transformation is amazing, fun, engaging, and easy”. What more can you ask for from these toys than that!?
It’s a shame this guy is so worried about keeping his shell scratch-free (which I can completely sympathize with), because he’s also got all the brutal chunky armor and thick limbs that goes along with a muscle-bot. Just like a lot of Bayformers, he has a deformed humanoid shape, spotting a squat appearance with longer upper arms, wide torso, and stumpy legs. But, like any decent Bayformer, he has gobs of awesome surface detail. Oh, and he has a bad-ass head to match- like he’s making himself look scary just to scare Autobots off so he doesn’t have to fight them. (Brilliant. That is why his Intelligence stat is a 9/10.) And, oh yeah, he has a set of massive missile launchers sitting on each shoulder. (Take that, Soundwave!)
Though certainly not misplaced as it is now, I kinda wish the leftover framework from the missile launcher had been dealt with a little differently by collapsing down some more. It adds bulk, but I’m not sure how satisfying it is. Also, the ankles aren’t as flexible as I would like even though they can move a little bit. And why again can’t those hands open up???
You know what? I think I have finally found the answer to that age-old question, “If you were a Transformer, which one would you be?” I love this guy so much I wanna- I wanna… I wanna make him my mascot! (Huh? Wut?) This is Deluxe-class Decepticon Hailstorm (does anyone else think that’s the kid-friendly way of saying “Hellstorm”?), it is one of the most impressive toys I have EVER laid hand or eye upon, and it proves once again that some of the smaller pieces in my collection are often the most fun. Top-level recommendation!
This toy was repainted [light blue & dark gray] as Autobot Mindset, also released during the Hunt for the Decepticons toy line.
|Posted 15 January, 2011 - 16:20 by EVA_Unit_4A|