- Name: Atlas
- Release Date:
- Toy Line:
- Char. Design:
- Toy Design:
- SRP:$ 429.99
- Scale: 1/12
Review by JoshB
Sometimes my job is really, really good. Threezero was kind enough to send us a pre-production sample of the upcoming Titanfall release - "Atlas". Atlas is due out for release late in 2014, but is up for preorder now at the threezerostore.
Atlas is the main mech in the Microsoft X-Box game Titanfall. In the game, you play a pilot who can either run around on his own or climb into a giant powered suit. You can ride in, or on, the Atlas. Its quite a cool and very popular game.
As this is a pre-production sample there is no packaging or instructions. I only got a crude set of photocopied pages showing where the batteries go.
Atlas is huge. Standing 20.5 inches tall, it's presence is astounding. It's 1/12 scale and includes a 6" pilot figure.
The detail is amazing, with realistic weathering and mechanical tampo-printed details. Threezero boasts that the figure has over 100 points that move on the figure. Lets take a closer look at some of those parts, staring with the leg.
The foot in itself is an impressive piece of engineering. It's on a tight ball joint with several pistons. The toes move side to side and have several hinges allowing them to spread out.
The back of the feet have two positionable toes as well.
The pistons are a bit short and can separate if you extend them too much. They are easily put back into place though. Oddly enough, the stabilizing arms on the side do not move at all.
The back of the legs feature three moving panels, and the front has one moving panel.
The knee consists of two firm hinge joints that give Atlas a chicken-legged pose.
The hip joints rotate at the hip, splay outward, and also rotate at the upper thigh. The panels around the hip are also hinged.
The entire upper body is supported by a large spine-like shaft surrounded by working pistons and real rubber tubes. The level of detail is insane.
Each hand is fully articulated with individual finger joints and a ball jointed wrist. The finger joints are really sturdy and will hold a pose well.
The elbow has a nice clicky joint and the forearm rotates around a rubber sheath. Rubber is an odd choice for this part but it rubs against things in certain poses so I guess it makes sense.
Shoulders have two movable panels and the arms click out as well as forward and back.
On each side of the front of Atlas is a cloth bag with plastic supply cases. These cases will be held in by an elastic in the final production version.
The front of Atlas has a fully rotating optical eye that will illuminate when the feature is activated.
The front door splits open to reveal a detailed cockpit.
The hatch on top can be opened and features translucent parts which will conduct the light effect. Also on top is a positionable orb
In the game, the only way to destroy the robots is to tear off a panel and shoot out the power core. This core is represented on the back of the figure. Unfortunately, this being a pre-production version, the panel that reveals the core is not yet removable. In the production version, the panel will come off revealing the inner workings. For now only the handle moves.
There's a ton of great detailing on the back, including exhaust ports and thrusters. None of them are moveable though.
Because the toy was wrapped in bubble wrap instead of the normal foam, the antenna on the back got bent a bit. With a little heat it will probably straighten out.
The panel on the back comes off to reveal the battery compartment. 2 "AAA" batteries (not included) power the dual color LED lights.
Atlas comes armed with a huge XO-16 chaingun with detachable ammo drum.
The panels on the side of the drum swing out and you can slide out the cylinder.
Again, the detail is exquisite.
Two of the three front stands on the gun rotate down, with positionable foot pads. For some reason the center pad does not move.
Fully armed, Atlas looks amazing. It's just a remarkable figure.
Sadly, not so for the IMC Battle Rifle Pilot figure. This thing was so frustrating. I'm hoping my issues were chalked up to it being pre-production.
The pilot figure looks great. It's my first 1/12 scale figure from ThreeZero, and it has all the hallmark detail and weathering.
The figure consists of an articulated body with a cloth jumpsuit. All of the pouches and armor are then strapped on around the figure.
On the surface it's a great concept. But what i found was the various bits of armor and such tend to move out of place so easily or just flat out fall off.
The head and hands are on ball joints and fall off easily if you look at them the wrong way. They are just not tight enough and it gets super frustrating to pose, or to hold a weapon.
Still if you can get it together it looks very cool.
Another issue is that it is next to impossible to actually get the pilot into Atlas. The head and hands keep popping off and there is not enough room to maneuver. The large pack on the back of the figure does not help at all.
In the game, the pilot can also hitch a ride on the mech. Numerous hand and foot holds litter the surface of the figure. Sadly, due to the hands falling off, it's very difficult to keep the pilot on top. Lets hope this issue is resolved before the figure goes into production.
Even with the flaws of the pilot figure, Atlas is well worth the money alone. He's an amazing figure and looks great on the shelf. If you can find room for it that is
|Posted 11 August, 2014 - 21:26 by JoshB|