DX Tensou Gattai Gosei Great
Review by EVA_Unit_4A
This toy appears courtesy from HobbyLink Japan.
The Gosei Angels are beings who have secretly defended life on Earth for thousands of years, lead by Master Head. While human in appearance, they are usually not seen as they move among us. The road between Earth and Gosei World is Heaven’s Tower- a massive structure which hangs upside down from the clouds. Unfortunately, an empire of aliens, called Warstar, has chosen Earth as their next target, and they have destroyed the Heaven’s Tower in a preemptive strike! Now isolated on Earth, five Gosei Angels-in-training must learn to cooperate with each other, and bring the powers of their three tribes, Skick, Landick, and Seaick, together in order to defeat Warstar, as the Tensou Sentai Goseiger!
Headders are life-forms that appear as the flying heads of animals. When united with a robotic body, they become mecha known as Gosei Machines. The Goseiger each have access to one default Headder, representative of their tribes, but when needed, the Gosei Machines can combine into gigantic humanoid warriors to fight the minions of Warstar. When not in use, all Headders reside in a stone-like statue form on Headder Island.
The five primary Headders used by the Goseiger are the:
Dragon Headder (Of the Skick Tribe, controlled by Gosei Red)
Phoenix Headder (Of the Skick Tribe, controlled by Gosei Pink)
Snake Headder (Of the Landick Tribe, controlled by Gosei Black)
Tiger Headder (Of the Landick Tribe, controlled by Gosei Yellow)
Shark Headder (Of the Seaick Tribe, controlled by Gosei Blue)
While usually of giant proportions far larger than a human, a summoned Headder can also attach to the barrel of a Gosei Blaster, which increases its destructive power.
Gosei Dragon (Headder attaches to a passenger jet airliner)
Gosei Phoenix (Headder attaches to an F-15 jet fighter)
Gosei Snake (Headder attaches to a high-speed passenger train)
Gosei Tiger (Headder attaches to a bulldozer)
Gosei Shark (Headder attaches to a submarine)
Aside from all five Gosei Machines having wheels, and the separated Headders having movable jaws, the only posability is in Gosei Dragon’s wing joints, and Gosei Snake is articulated in four different points to allow it to swing back-and-forth a bit.
“Tensou Gattai!”
COMBINE - Gosei Great
The only posability is in the shoulders, which ratchet around in 45-degree increments. The Dragon Sword can be gripped in either hand, and it can be stored on the back when not in use.
A single Gosei Card is provided, which can be used with the Gosei Power Kaihoki Tensouder.
Victory Charge (Activates Gosei Great’s finishing attack, this Gosei Card is shared by all five Goseiger) (#013)
Paint applications. Selection of materials. Structural integrity. Flexibility of joints and connection points. These are all things that you never hear about from me. Why? Because they are always done well for a Super Sentai DX robo toy. These are reliable standards which (almost) never falter. Frustratingly, these are the only good things about this toy. There is so much that is bad with this toy and the thirty-five year legacy it has behind it that I don’t even know where to start! Surely in my video I will bash the hell out of it for a good 10-20min (as I usually do), but here it would take up way too much space. So I shall narrow down to just the most irritating… if I can even categorize it that way. We did the whole animal-heads-on-vehicle-bodies mecha for a whole year in 2008 with “Engine Sentai Go-Onger”. It was very puzzling, and had no appeal beyond that one year. (Some liked it, some didn’t. All agreed that they were light-hearted enough to not take them seriously.) So, why are we doing this again? Really, if you don’t watch the show (I certainly don’t, except for episodes specifically related to these reviews), you wouldn’t know they were. With Gosei Snake you get little green windows and articulation(!), but all of the others fall flat on their faces. Why did they even bother in the show??? (That’s a phoenix? Really? How so, exactly?) Other than little MADmobile-like pods that double as ventral fins, Gosei Shark is by far the most malformed and misshapen of the bunch. Transformations are exceedingly simple… which, if you regularly follow my reviews, you know I get bored with very quickly. The most complex you get is Gosei Snake, which just requires a bit of twisting until it snaps in place and that’s it. Since I don’t count folding away landing gear on flying or floating mecha, Gosei Phoenix, Gosei Shark, and Gosei Tiger all take exactly one step before combining with the others. Gosei Dragon is the worst offender, though, because the majority of it is parts-swapping, which I also hate. The only “transformation” involves rotating the robo head around and flipping up those puny-ass angel-wings-for-ears. (Are you telling me that, for all the articulation-less heads we’ve had throughout the years, those ears couldn’t have been designed to be molded in?) I will tell you something funny now… It’s always fun for me to be able to open up a brand new toy and try to figure out how it works and transforms while referencing the instructions as little as possible. Unless there are hidden switches, I usually get them right. For this toy, I never opened the instructions. Not once. I didn’t even glance at them. That is a sad trend that is increasingly frequent with Super Sentai as the years go by. The combined form is no better. The feet are enormous, the Dragon Headder makes the chest stick out way too much (just like the robos in 2003’s “Bakuryuu Sentai AbaRanger” did), those wings are very awkward appearing above the arms (as opposed to behind them, as traditionally happens), and that giant Dragon Sword hangs equally-awkwardly off the back. (Is that really a sword, by the way? Actually, I don’t know what the hell to compare it to; it simply is, and that’s just not good enough.) Also, usually the first lead Super Sentai robo couldn’t fly unless an upgrade occurred later on, but here it’s a built-in feature. (Yawn!) The limb-swap era which began in 2003 has spelled a major shift is the design of Super Sentai mecha, focusing on having to buy multiple accessory mecha that incorporate a special gimmick of their own, and forcing increasingly-simplified designs into the rest of the line. (I don’t count the Power Animals from 2001’s “Hyakujuu Sentai GaoRanger” as part of that since it was cool then, and they were far from being simple toys!) The more complex transformations, details, and aura of past designs have been washed aside in favor of making more and more toys per season in the name of profits (and yet always under the guise of expenses in manufacturing and marketing). In general, if the arms of the first hero combining robo, such as this one, can separate at the shoulder in order to combine, then chances are it will be a limb-swap series. (There have been two years of exception, but those were years of dread and impending doom, I remind you.) So, in addition to the theory that limb-swapping may be used again in 2010 (oh, come on!), there is a new gimmick which has surfaced: the Headders. How is it, I ask you, that Bandai and PLEX felt that removing the heads of animal mecha would make for a good gimmick? I can understand customizing the Gosei Blaster in regards to role-playing by swapping out the five main Headders on the barrel. (Matter o’ fact, I kind of like that part.) What has me worried sick is all the extra Headder mounting points on this toy… of which, not counting the three on the Dragon Sword, nine have yet to be used! You would think that the Headders on the five Gosei Machines here would have unique mounting points, but no, they too utilized the same points, bring the grand total for just this one toy up to 17! Subtle, this gimmick will not be. So, again, how is swapping the heads of animal-mecha a good thing??? Oh, and by the way, I thought this was going to be the year that Super Sentai used trading cards as its primary cross-pollinating gimmick for the series? So, you’re telling me, Bandai and PLEX, that we now have two collecting gimmicks to keep track of in one series??? What, in the name of Hell, is going on over there!!? I realized that, as I was typing this review up (and no doubt when I shoot the video) I was getting anxious; a frustration and impatience the likes of which has been building ever since 2003 but has remained unanswered. I believe that I am reaching a limit of patience. One of my favorite franchises ever has tumbled carelessly down a road which it cannot seem to escape from. I fear that, sometime in the future, I may have to walk away from it. The loss of any childhood enchantment and fantasy is often crushingly sudden. Though this probably sounds overly dramatic and pathetic, I think the DX Tensou Gattai Gosei Great may spell the beginning of the end of this particular one, and there may be nothing I can do to stop it.
[NOTE: Video was re-uploaded in 2014 to remove copyrighted material.]
Posted 4 August, 2010 - 04:10 by EVA_Unit_4A |
Comments
37 comments postedI know how you feel. I use to be HUGE into Sentai/PR and have nostalgia for the older stuff but the last sentai robot that impressed me was MagiKing/Titan Megazord (and that was what, 2005). I've grown tired of the overly simplistic nature the toys have been having the later half of this decade and the over reliance of swapping gimmicks (like you, I felt Gaoranger
did it cool and fresh) for decent articulation and semi originality. MAybe it's time for Super Sentai to end or at least take a much needed break.
Now that I think about it, I have to agree that "MagiRanger" (yes, 2005) was the last mecha line I really, really liked.
I don't know that Super Sentai needs a break, just the staff at PLEX (who design the look of EVERYTHING on-screen and made for toys) need a serious wake-up call that they're slipping.
Now, if I had an e-mail address for PLEX, I'd let them know what I think...
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CollectionDX Staff
Maybe Bandai can just start rebooting old series. That's pretty much all Hasbro does with transformers. I can see the appeal of this robot. It actually has a decent combination with Gosei Ground, but everything else seems poorly engineered money grab. Magiking was also an awesome toy; so much innovation and play value. When you have this much interchangeability and parts, you sacrifice style and things start looking like Mugenbine after generations of inbreeding. I mean, what the hell are these? http://ooebihara.sakura.ne.jp/toys/sentai/sinken/mougyu/mougyu126.jpg My eye can't discriminate a humanoid shape. Bandai should just make a continuing 10 year series where if you collect all the robots, they all combine into a life-sized cluster robot that you can wear as a suit.
Oh, and the wings do rotate behind him, don't they? And it should set you at ease that the final form is just two main robots combined. All the other headers and ancillary robots just go away. Buy and review Gosei Ground. I like looking at it.
I can't remember which ones, but two of the Super Sentai Series in the early 80s actually used in-canon crossovers between each other, even though one was not an actual sequel.
I still say there's a sequel waiting in "GaoRanger" that would allow them to bring out some more of the Hundred Beasts. If they re-released the Gao Lion and Gao Alligator with proper modifications, they could totally add backpacks like Gao Peacock and Gao Manta to the combos.
I could be wrong, but wasn't Microman known for swapping parts of robots?
I am reviewing DX Gosei Ground. And to make sure I highlight Ground Gosei Great properly, I've picked-up the Skick Brothers Set for laughs (because all the other Brother sets make me rofl).
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CollectionDX Staff
2 collecting gimmicks is a sound business decision. If we can't get your money one way we'll get it another! Bandai makes these toys to make money! Kids these days, for the most part, don't pay attention to the past, so they'll never miss the lack of articulation or detail or playability. It's instant gratification at its best! As for your review, I found it very narrow in scope. You have failed to see how the different headders make GoseiGreat look different every time. Yes standing alone GG isn't that exciting but, once you get the gimmicks going it's fun to experiment and see what you get. The idea is to be creative and add your own twist to it. Here is a link to my flicker page showing different combos with the various headders. http://www.flickr.com/photos/finalfusion/sets/72157616246934929/ These photos are not even 1/3 of what I've been able to do with this toy! But, what do I know I LOVED the Mugenbine toy line and thought Magiking was a static piece of junk! Oh well to each his own. As long as Bandai is making money Super Sentai is far from being over!
Despite the saturation of the last 7 years, I think limb-/armor-swapping is still a viable gimmick for Super Sentai. BUT NOT SWAPPING HEADS. If the Gosei Machines had been better defined, I might be able to accept putting the Phoneix Headder on Gosei Tiger's body, but not right now.
Wha- you thought MagiKing was junk...!?
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CollectionDX Staff
I agree with ya Eva, two collection gimmicks is too much.
It's a bad business decision simply 'cus parents everywhere only have THAT much money, so if you have two gimmicks, there'll be a time when children will have to pick one over the other (as the parents' money ran out), so in the end, they actually wasted time, effort and money to make "two sets of toys" when kids will only be able to get one.
If instead they spent more money on the design of this thing, then maybe it would've looked decent and they could also snatch toy collectors, which I'm actually pretty amazed they still seem to believe to be nonexistant...Transformers do it and are awesome, why can't Sentai bots do it too??
Also, as a small footnote, if you have the time and energy for it, search around for the MiniPla version of Gosei Great, that one actually looks decent as it has actually nice poseability and is much more proportionate.
Well, is it really that bad? Yeah, I know it is quite the obvious reason that this year, Super Sentai has gone to a road further than previous years, introducing 2 collecting gimmicks at once. But, if you see clearly the cards don't do much. They can just release as much RED RANGER cards as they want and most of them speak "Akaki no Senshi" aka Red Warrior in the Tensouder. The main point here is to get the Headders.
I agree to one point about the Headder gimmicks, the auxiliary Headders are really eating money. They are TOO overly simple and small and to my opinion just lacks the complexity in playing with them. If you have one, you'll know what I mean. I have all up till Mystic Runner so I can say all the small aux sets are cheating money.
I was shocked that this year's final combi does not involve a cluterfeck. I thought we're bound to have clusterfecks after the demand rise in GoOnger and Shinkenger mecha toys when they had that gimmick. Maybe the actual sales results were not as good as we thought.
You guys have yet to get and see the Exotic Brother pieces. If you're a completist like me, you'll cry hard since there's not much gimmick with the Exotic Headders but they did appear in the show AND ONLY ONCE!
I considered getting the Mystic Runner set. ...Then I saw the combo with Gosei Great and Datas Hypher, and I felt the corneas of my eyes burning-up.
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CollectionDX Staff
Tacking on a bunch of heads to this standing totem pole doesn't make him look any better or more unique. It's still just the same figure with a different hat or terrible ostrich catapult that is the bane of my existence. The second robot in the line is pretty atrocious and really discordant with the theme. Is he just in there to push the cards? I was saying before, the header theme would have been awesome if each head turned into a unique sentai figure like gosei ground/lion. I don't exactly understand the reviewer's frustration either. There have been plenty of zords that have only had 1 step transformations, like the triceratops from the original american line or 3/4 of Patarmor's limbs. If transformers can redeem itself from the horrible Beast Machines and RID lines, I'd say there's hope for super sentai. Still, I think kids deserve something more stimulating than being able to plug in different heads to different slots. Maybe going for a younger target audience? Magiking was awesome because each component had a unique appearance that didn't look like a dismembered limb and he had TWO combined modes. Bandai pushed the envelop with that. I don't think anybody who follows sentai gripes about the articulation; only having moving arms is standard.
I agree with pretty much everything you just said.
I wasn't thrilled with the blockiness of the DekaRanger Robo either, BTW, but the style and function(s) made up for that. Yes, there have been many one-step transforming mecha in the past, but they were interspersed across entire lines and series, not all coped-up in one toy at one time! (Ehh, DaiVoyager...)
The target audience for Super Sentai is much like that of PR- 4-8yrs- so I doubt aiming higher would help the matter. Bandai/PLEX just need to shift their priorities away from making sooooooo many separately-sold accessory mecha, which in-turn requires simplifying the combining mecha in order to compensate.
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CollectionDX Staff
I don't see anything wrong with this toy. Sure it's not the most impressive looking robot, and maybe the gimmick is a little bit silly, but I'm positive that if I was nine years old, I'd still think it was pretty darn cool and want the toy.
I think that maybe your expectation of Sentai toys are a bit too high. Let's keep in mind what the main age demographic of this line is: A younger group of children. These toys don't need to be the crazy super-articulated, highly detailed and gimmicked-up-the-wazoo robots that lines like SOC need to be. Having the toy be able to turn into that iconic robot of grand stature is enough to make a child squee in delight all in it's own.
Also, I'm really sick of people complaining about the DX Sentai toys lacking articulation. If you want articulation, go buy the candy toy versions.
Dkun, I can sum up my feelings for Goseiger in three words: "Star Wars prequels". Everyone loved what had come before, and then steadily the crap hit the fan even though it was all official.
If I though articulation was an issue, I would have converted to candy toys a long time ago. However, when they put together a POS like the Gosei Great for USD$87, and then don't add even a simple swiveling joint to the neck or single-axis elbows, then yes I have a problem with their motives. I understand the tradition of having limited articulation in all Super Sentai mecha toys and I accept that... but that's not specifically what I was complaining about in the review above.
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CollectionDX Staff
I never said you specifically were one of those people. I was just bringing up a point.
Oh, sorry. I thought you were. ^^;
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CollectionDX Staff
Sentai designs have gone downhill for me as well. I’m not a fan of three-piece mecha (one part completely dominates the transformation, plus they’re not very complex) or the 12-piece fluster-cluck with fries.
My all-time favorite Sentai mech is Daizyujin/Mighty Morphin’ Megazord; not because I’m a MMPR fanboy but because it’s such an incredible design. If you didn’t look at its feet, you couldn’t tell it was made of prehistoric animals. The body is well-proportioned and the additional robots aren’t incredibly absurd—Dragonzord was the core of another Megazord itself (or a snazzy cape for a “great beast emperor”) and Titanus just hauled everyone’s asses around. Also, the mid-transformation Tank Mode was awesome.
"...Fluster-cluck with fries."
I LoL'd.
I completely agree- the Kyuukyoku Daizyujin and all its components is one of the most solid designs in Super Sentai; indeed one of the standards upon which I base all others.
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CollectionDX Staff
...to what you said about disliking combining robots that are so simple you can figure them out without looking at the instructions:
I remember when I was a kid, before I actually got the Deluxe Megazord I had no earthly clue as to how the Mammoth/Mastodon transformed. I would watch the show and look at the toy and think, "Wait, the feet are on the back, but the "M" shoulder pads go here, but then how do the arms form?!"
When I finally got the damn thing I realized the Mastodon split down the middle and wrapped around the Tyrannosaur. (Damn, just typing that sentence reminded me how awesome the transformation scheme was!)
My parents tell a story about me as a kid that I just love hearing...
They got me an [Ewok] sit-and-spin for Christmas when I was really young (4-5yrs?). As my dad was getting flustered trying to assemble it and going through the instructions over-and-over, they looked up to see that I had put the whole thing together all by myself without glancing at the instructions once!
My higher-than-average visual-spacial orientation allows me to figure physical things out really easily, and is a natural talent. (I'm in the top 10% for my age-range in America.) Therefor, I revel in things like complex transformations and LEGOs. (Now if I could find a paying job like that...)
But for the first few years, certainly, I also looked at the instructions for PR toys. (I also saved all of 'em and changed some into coloring book pages...)
A few weeks ago, I got all four Dlx Megazords from "PRLsR" second hand, out-of-box with no instructions. While the Lightspeed and Supertrain Megazords were easy enough, the other two I couldn't simply watch the show to figure out some of their steps.
A few days before I got them, I got the Goseiger toys I'm reviewing now... so I was filled with joy at being able to THINK about transformations for a change when the PRLsR toys showed up! And I thought to myself, 'Man, how far we've come in 10 years'... hence the display of nine robos in my video above along with the Gosei Great.
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CollectionDX Staff
I've been collecting PR Mecha for my kids since 1998, and we've got all but a handful of the US releases, with a couple Japanese thrown in as well. The line has seriously been going downhill, in my opinion, since around the time of Mystic Force (which was a good series, except for the horrible Manticore Megazord). Cross combinations are a real plus for me, but not necessarily the limb swapping. I honestly think the best series in this respect was Lightspeed Rescue. Each Megazord interacted with the others in some way that added to the play value. These toys are practically falling apart from play wear. On the other hand, I looked high and low getting all the Megazords from RPM, ended up paying exorbitant prices on Ebay, and I think my kids did the huge combination exactly one time. And now Goseiger has the goofy animal head stufff again, so soon after. I hope we get back to some more "realistic" vehicle based mecha soon (think SPD, In Space), or my own interest will die off as my kids grow older.
As far as articulation goes, as a kid I never got into transformers. I was always more interested in GI Joe's and Ninja Turtles and I think this was largely because it frustrated me that God Ginrai couldn't move his legs, turn his head, or move his arms at the shoulders. I understand that blocky immobile robots with presence is what sentai is all about, but I don't remember hearing a lot of complaints about daiboken's ability to bend his knees. That said, I also understand that with every piece of articulation, you make the robot less stable, which would make a lot of these combinations too floppy to work and too complex for their demographic, which IS still younger children. I mean if the ultimate combination from the previous line fell over, it could seriously disable a child.
That first picture makes this figure look good. I mean, the dragon isn't too bad despite its jacked wings and lazy feet and the snake is actually pretty good overall. The reason I always keep an eye on sentai is because classically, the robot combinations have always been better than transformers. Like with the what, Ninja Storm line? Or the second season of MMPR. Where adding a robot completely altered the look of the original robot. This is why I love the Patarmor/Bike Robo combination. The articulation is why I no longer own it. I agree that a head that can turn, being able to extend the arms to have functional elbows and maybe having swiveling wrists just shouldn't be too much to ask.
It's called the DekaRanger Robo!!! The PatArmor forms the right arm of the DekaRanger Robo.
Clearly people are confusing it with Patlabors...
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CollectionDX Staff
Yeah, cut me some slack. I've owned every main robot from Zyuranger to Gekiranger (minus Time and Ninja Storm), but I've never watched the shows and I bought the American versions whenever possible. So, I meant the SPD Megazord. Oh, and the Astro Megazord combination, also awesome. Down with accessory zords!
i loved this thing right here but hated shinken-oh to death and i thought the daiboukens were smart tributes to sentai mechas of old and showed them in the ways they moved from the plain vanilla to super daibouken to ultimated daibouken. and as for me i got to watch older shows before mmpr and as such bio robo, five robo and turbo robo. and i think the cluster kibble came from the late 80's and i think they are just doing some tradition done. this for me will want to get it as for the 2 sides of collecting it's simply a choice man you can do one without the other
Ever since I found out about Super Sentai [in 2003], I've wanted many of the pre-PR era DX robos (including the DX Daidenjin that's going to be reviewed by someone else here soon).
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CollectionDX Staff
behold the monstrousity !!! and there's still one more robot to show up and combine!!!
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Here's the creepy part: just like Gosei Knight (who transforms into the Groundion Headder), the Super Goseiger all have Headder connection holes on their backs now.
Oh $#!+...
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CollectionDX Staff
OK, that's it...I'm giving up on Super Sentai and Kamen Rider altogether...
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天誅...パワーアロー!(Tenchu...Power Arrow!)
Is this series not over yet? Are you saying the Goseiger are all going to transform into heads, too? I approve of that. There's also another robot that hasn't been revealed yet? This one and Gosei Ground isn't the ultimate combination?!
the "ultra" mech has been shown already.
And yes, the super gosei have a headder hole in their backs, which makes me think of the really funny things to do with the toys (tensou gattai goseitrain!!)
"Tensou Sentai Goseiger"- like all Super Sentai Series- will end in February 2011, to be followed the next weekend by the yet-to-be-named 35th Anniversary series.
I never assumed that Ground Gosei Great was the end of the line because it happened mid-year, meaning it is the midway point for the series, not the end of it.
Wonder Gosei Great (which I am NOT getting OR reviewing!) was announced last month, which coincides with the "Goseiger" theatrical film it will first appear in in summer 2010, but it will also appear at some point in the series as well.
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CollectionDX Staff
Yeah, that's where I would've stopped if I started with this series. Appreciate you taking the time reviewing these. If you just peg in regular Super Goseiger figures to the ports, that's pretty lame, too. The robots already look like they have a horrible contagious disease that causes random body parts to grow out of the wrong places.
after seeing your review i'm glad i didn't pick up gosei great
For my part, I like the overall look of it, and the return to animal/vehicle hybrids. I'm looking forward to picking up the "Gosei Great Megazord" (which I REALLY hope goes back to being called "Megaforce Megazord").
(This video contains adult language and ramblings seasoned with sarcasm!)
The reason I hope this is that that way, we might get a review that truly addresses the toy instead of being dominated by you being a salty baby about Headers and simplicity.
"Transformations are exceedingly simple… which, if you regularly follow my reviews, you know I get bored with very quickly."
Then it's a tad surprising you even got into Sentai mecha in the first place lol. Even the Gaoranger stuff wasn't that complicated, relatively speaking. As for the dragon partsforming, I think the results are worth it.
"Oh, and by the way, I thought this was going to be the year that Super Sentai used trading cards as its primary cross-pollinating gimmick for the series? So, you’re telling me, Bandai and PLEX, that we now have two collecting gimmicks to keep track of in one series???"
Cards are good in a general sense, but it takes about two seconds of thought to realize that while they're neat to have and work well with roleplay toys, they'd make a terrible interaction gimmick for mecha toys. Every mecha would have to have card-reading electronics (which would be cumbersome to include and costly besides), and adding mechanical interactivity based on the card-reading would further burden the designs.
Hence, a second gimmick for the mecha that provides mechanical interactivity in a much cheaper and less cumbersome way.
"Gosei Shark is by far the most malformed and misshapen of the bunch"
Really. The second-most animalistic one, with an actual shark tail and everything, is the most malformed and misshapen. Really.
I do not think those words mean what you think they mean.
"(Are you telling me that, for all the articulation-less heads we’ve had throughout the years, those ears couldn’t have been designed to be molded in?)"
First off, why are you complaining about them having that articulation? Second, if they'd been molded in they'd have actually been puny, because clearance.
"(Is that really a sword, by the way? Actually, I don’t know what the hell to compare it to; it simply is, and that’s just not good enough.)"
It's a sword. It's very obviously a bigass sword. If you can accept the smegging Kyoryu Origami as a sword, you can accept this. Your refusal to is just yet more of your saltiness about the Headers and partsforming tinging your perception.
Your "Oh noes limb swapping" whinging is hilarious in hindsight, since the only limbswap is in Ground Gosei Great, as part of the group combination.
I personally think the Headers are a cool idea - they're kinda the "living mask" concept in robot form, and I also find the way they 'wear' real vehicles to give themselves bodies a neat idea. I find vehicle-animal hybrids interesting, with how they play with the animalistic traits vehicles can have. In the context of Super Sentai, they also make for a great in-joke because of all the animal-named-but-not-actually-animal vehicle mecha from the pre-Zyuranger years. They're also something new - extremity-swapping instead of limb-swapping. And possibly made for cheaper sub-mecha to collect than the Engine Gattai and Samurai Gattai series (although I can't be sure, since a certain somebody forgot the SRP in his Skick Brothers review).
Also, Gosei Tiger is a pun incarnate. What's the most well-known maker of tracked vehicles? Caterpillar - or, to use their official shorthand name for themselves, Cat. So Gosei Tiger is a cat made from a Cat.
I'ma go out on a bit of a limb here and say you're just looking for things to complain about even if you don't actually care about them. I don't know why, you just are.
I'm even more confident that, before you decided to step all over my work, you unquestionably did not take the time to scan through the comments section to see if someone else hadn't already addressed your issues, and that you completely overlooked the big-ass YouTube video that *I* posted in the comment section right above yours, like, three years before you posted.
Dat sound about right to you...?
So, considering that I was not the only person in the world to balk at these issues- and more!- with the DX Gosei Great, I think that I was justified in airing them back when it came out in early 2010.
If you had watched my video review- something else that you conveniently skipped over in order to post a complaint with issues that I already addressed at-length in the review- you would know that I hold the Power Animals up as some of Super Sentai's very best DX transforming mecha specifically because of their complex transformations and combinations versus [almost] everything that came afterwards.
PS: You are welcome to your opinion of parts-forming.