Origin of Valkyrie VF-1A Super Valkyrie (Hikaru Ichijyo ver.)
Review by EVA_Unit_4A
The VF-1 Valkyrie series is a high-mobility fighter designed and built for the United Nations Space Navy (UN Spacy) for use in both in atmosphere and in Earth-orbit. The unique capability of this craft is that it is variable – it can rapidly change from the high-speed air-superiority Fighter Mode, to a humanoid-shaped Battroid mode which can stand toe-to-toe against 12m-tall Zentradi-sized soldiers, and a third hybrid mode called a Ground-Effect Reinforcement of Winged Armament with Locomotive Knee-joint (GERWALK) which combines some traits, mobility, and multifunction of the other two modes. Three primary combat models are available, differing mostly in their weapons and slight changes in capabilities: the standard mass-production VF-1A, the less-numerous squadron-leader VF-1J, and the more-limited senior commander VF-1S. A two-seat trainee version- the VF-1D- also exists, as well as a limited-armament two-seat VE-1 “Elintseeker” space-only reconnaissance fighter. Valkyries are nimble in an atmosphere as well as in space, but do not have enough fuel reserves or power for their paired thermonuclear engines needed to rocket out away from the planet unassisted; however they can successfully re-enter Earth’s atmosphere unassisted. In the continuity of the movie (frequently abbreviated as “DYRL”), the Fuel And Sensors, Tactical (FAST) optional accessory armor has already been developed by the time that the Macross arrived at the ringed planet Saturn in the opening scenes. A FAST Pack augments the already space-capable Valkyrie variable fighter with additional fuel, armor, and weapons, whilst allowing it to still shift between its three modes at will. While the Super FAST Pack is seen prominently in the latter half of the series, the movie introduces the Strike FAST Pack which has a single variation- the right booster is replaced with a double-barrel laser cannon which can flip over the shoulder of the Battroid Mode as well if need-be. While Super Packs are used by all Valkyries in the movie, the debuting Strike Valkyrie is a commander- and ace pilot-only accessory. The Valkyrie presented here is the VF-1A model. Various trivial stats aside, the easiest way to identify this particular model is in the head- it has a small square green monoeye and one laser cannon on top of it. The VF-1A model is the standard soldier mass-production Valkyrie, and so is not linked to any one pilot. In the series, they were typically liveried in white and tan brown, but notable characters often had more identifiable colors available to them. This remains so in the movie’s setting, but the liveries are more varied, often limited to squadron-specific designs. The liveries of the Valkyries in Skull Squadron in the movie are a variation of the so-called “Roy Focker Special” seen in the series- base-white with black and yellow highlights, and have the skull-and-crossbones across both the canopy shield and twin V-tail diagonal stabilizers. However, to identify characters within the movie-Skull Squadron, specific highlight colors are used: Focker (his typical yellow), Ichijyo (red), Genius (blue), and Kakizaki (green). This specific Origin of Valkyrie VF-1A Super Valkyrie is used by Hikaru Ichijyo in the movie, and so has the base-white with black and red highlights. While initially deployed along with the rest of Skull Squadron to intercept a force of Zentradi pods, Ichijyo moves in to more-directly defend the Macross against orders. As he works his way inside, the Macross transforms to Battle Mode, and gravity control is disrupted- sending a frightened Lynn-Minmei hurling hundreds of feet downwards! Ichijyo catches her mid-air with his VF-1A, but then suddenly crashes into a large machinery room and his fighter is trashed… stranding the pop idol and her biggest fan together for days. In 1982 when “Super Dimensional Fortress Macross” debuted in Japan, the Valkyrie mecha imagined by the series’ creator & mechanical designer Shoji Kawamori, became a near-overnight success as quickly as many of his other creations in the anime series. While there were other mass-produced transformable robots on the market from other unrelated series and movies, none of them seemed to have the appeal of the smaller and non-combining “real robot” Valkyries. Indeed, twenty-six years later, despite numerous sequels and successors throughout other “Macross”-titled series, the VF-1 Valkyrie has become and remains a legendary icon for science-fiction anime and toy/model collectors at-large both in Japan and across the world. However, the complexity of the design at the time meant that toys and models often were designed to come apart in order to achieve the three modes of the variable fighter- a trait that continued to plagued designs for years to come. Takatoku Toys (aka TT) was one of the first to produce a fully-complete 1/55-scale Valkyrie that could transform without removing almost any components- utilizing both ABS plastic and die-cast metal to achieve strength and integrity. After the Takatoku Toys Valkyries became an equal hit, accessory sets for the Armored and the FAST Pack set were added. When Takatoku Toys folded under in 1984, Bandai purchased the rights and molds to many of their toys, including the 1/55-scale toys.
. . .
For the 25th Anniversary of the start of the Macross franchise from 1982, Bandai commemorated the achievement with the re-release of four separate Takatoku Toys 1/55-scale Valkyries. These reissues make up the Origin of Valkyrie line released in 2008, highlighting two from the series-
VF-1S Valkyrie (Roy Focker ver.)
VF-1J Valkyrie (Hikaru Ichijyo ver.)
-and two seen exclusively in the 1986 feature film “Super Dimensional Fortress Macross: Do You Remember Love?”-
VF-1A Super Valkyrie (Hikaru Ichijyo ver.)
VF-1A Super Valkyrie (Maximilian Jenius ver.)
-the latter-two of which, ironically, Takatoku Toys did not survive long enough to release. For the Origin of Valkyrie release, the VF-1A Super Valkyrie (Ichijyo ver.) seen in the movie is new- having never been released before by Bandai. However, with respect to their 20th-Anniversary reissues in 2002, this Origin of Valkyrie set has a brown-tinted canopy versus Takatoku Toys’ original clear canopy. Additionally, the FAST Pack’s ABS plastic has been changed from the normal light blue to an odd sea-green. While the original release(s) had very few painted sections and many decals to fill in details like the red stripes and the UN Spacy delta kite logo, most of those decals are now stamped on, removing the need to place any decals on it- providing an immediate anime-accurate appearance right out of the windowed box. However, Bandai has now provided a bonus decal sheet which provides a much higher level of detail if you so wish- perhaps only the four decals for the shoulders are ‘required’ to make it completely accurate, with the others resembling warning labels that you might find on a real air fighter. (Over 30 warning labels are already stamped on when you take it out of the box- some of them with text so small that you need a magnifying glass to read them!) In the gallery for this review are some pictures of the Valkyrie as it appeared mint out of the box; all other pictures will show it with detail decals [that I] selectively applied afterwords.
Fighter Mode
In this form, the Valkyrie more-closely resembles a late 20th-Century jet fighter, like the McDonnell Douglass F/A-18 Hornet. And yet, it has variable-sweep wings and expanding jet thrust nozzles like that of the Grumman F-14 Tomcat, allowing it to achieve supersonic speeds. In space, air-lifting surfaces are useless, and so it is equipped with thrusters at all of their tips. On either side of the nosecone and rectangular air intakes are a pair of non-functional laser cannons. The cockpit is transparent, and allows a view of the pilot’s seat, though it is a simplified design. For transformation purposes involved in the Origin of Valkyrie release, the cockpit canopy can be removed. Wedged tightly between the engine intakes and the undercarriage is a small rotating turret with one additional pulsed laser cannon. As mentioned above, the main wings angle away from the chassis, but can also sweep backwards. Different [for me only, perhaps] is that the wings can also extend to a full 90° perpendicular away from the chassis. (Why this is, I don’t know, since I have never seen a Valkyrie with wings extended out all the way as opposed to always diagonally.) The V-tail diagonal stabilizers have a single large Skull Squadron logo on the outside of each. Though they move during transformation, they cannot move about in Fighter Mode. Along the engines near the exhaust nozzles are smaller flight stabilizer fins which cannot move, but do bear Ichijyo’s [movie] squadron ID number (011) which is repeated elsewhere with across the toy. The exhaust nozzles themselves have small ribbed patterns across them to indicate vent fins; the nozzles are solid rather than being hollow enough to see inside of them. Two features that are inconsistent from the series, though, are that there are no hard points under the wings with which to attach missiles (none were ever made for these toys), and the provided spring-powered gun pod cannot attach to the undercarriage. For movable features, the Fighter Mode features the aforementioned swing-wings, the exhaust nozzles can independently open and close (again due to the transformation), and the turret beneath can turn side-to-side a little & point the cannon down/up a ways. Of interest to me, though, is the landing gear... The Origin of Valkyrie release(s) restore the Valkyrie(s) to as close to their TT origins as possible. (While the VF-1A was indeed released by TT, this particular movie repaint makes its debut in 2008 despite being first seen in 1984!) First, while the landing gear struts are always made of die-cast metal, the ABS wheels were replaced with more die-cast. And the other is that now all three landing gear are spring-deployed, whereas in the past just the back gear was. In front of each gear is a small trigger that activates the powerful springs within. The back gear, also, now have the addition of separate ABS doors which flip open manually when the gear are extended! While not necessary for the nose gear, they do help to preserve the appearance of the legs where the retracted back gear reside.
GERWALK Mode
The basic GERWALK form retains the Fighter Mode’s nose & main chassis, but then deploys the arms and legs of the Battroid Mode. There are two infrequently-seen variations of this-
- with the arms remaining stored, but the legs are deployed, and the V-tails left open
- with the arms and legs deployed, but the V-tails are left opened (seen prominently in the movie as Ichijyo is rescuing Minmei)
-but the GERWALK is mostly seen with both the arms & legs deployed, and the V-tails retracted. While GERWALK Mode is capable of flight, it can hover across land faster than the Battroid Mode can, also allowing for more-effective close-range evasive maneuvers than Fighter Mode. All weapons from Fighter Mode are accessible here, while adding the accessibility of the arms and hands for grappling. The two parallel engines- which run most of the length of the aircraft- fold downwards at the intakes to form a pair of reverse-knee legs & feet. The undercarriage from between the engines in Fighter Mode form the arms- the shoulders of which come to rest to either side of the air intake/hips. The V-tails have been collapsed down on top of each other, and the platform upon which they are mounted swings up-and-over to form a reverse-knee legs & feet on top of the fighter’s back-half. The laser cannon turret remains between the air intakes/hips though. With the arms deployed, the Gatling cannon pod machine cannon can be inserted into the right hand-only since the left is a solid fist. Figure articulation enters the picture with the GERWALK Mode... The shoulders ratchet forward backwards every 30°, and ratchet outwards every 30° out to horizontal. Because of the design of the toy, the swinging transformation joints that move the shoulders from between the legs to outside of them rest at a notable outwards angle, so bringing the shoulders straight down is not possible (even though they are shown as such in both the anime series and movie). Both swiveling joints in the elbows allow both full-twisting, and 90°-upwards movement. Both the knees and hips ratchet at every 30° forward/backwards, but unfortunately, the ankles do not move about, so putting the GERWALK into more-dynamic poses is not possible; thus, the legs become limited because of balance issues. (Really, all you can do is make it stand straight because the legs & feet are not capable of balancing the toy in any other way.) The laser turret- without the undercarriage to block it- can now swivel around 360°.
Battroid Mode
The entire purpose of making a transformable fighter in the Macross universe is so that it can literally engage Zentradi soldiers at their own height since they are normally four times the size of humans! (According to the series’ lore, the GERWALK Mode was not intentionally designed into the VF-1 prototypes, and was accidentally happened-upon during the testing phases when an incomplete-transformation occurred.) The missile pods usually attached to the wings are disposed of since the wings need to be folded back for improved dexterity. But on occasion, wings with un-fired missiles can be left open, though this can potentially throw off the Battroid’s balance within a gravity field. The Gatling cannon pod can be wielded like a rifleman’s machine gun, and it retains full use of the two laser cannons along the lower turret (now acting as the head of the Battroid). While it is still capable of flight in this mode, the Battroid is mostly meant for ground-based, even melee-range combat as its engines can quickly overheat from supporting itself without air-lifting wing surfaces, despite being V-TOL-capable. (In space, this obviously becomes a non-issue.) While the legs straighten out and can now bend in a more human way, the main top-half chassis splits down the middle crosswise, and folds in upon itself, with the wings retracting behind the new humanoid form. The cockpit is now positioned in the center of the torso- covered by an additional retracted layer of armor- and the laser cannon turret moves to form the head of the Battroid. Unlike the VF-1S, Bandai never made a modified version of TT’s VF-1A head. Despite that its proportions are still a little off, it remains the most anime-accurate of the four original TT designs. (While prototypes for the heads of the -1A and -1J were built by Bandai, they were never put into production at any time. An alternate head was made for the -1S, but only appeared in Bandai’s first reissues in the late-80s & early-90s.) The original TT version had a removable cockpit canopy which could be replaced with an identical-sized cockpit shield equivalent, which- as stated above- is recreated here. When they first reissued the 1/55-scale Valkyrie(s), however, Bandai forewent the removable canopy- opting instead for a removable accessory which fit over the screwed-in-place canopy. (Why the cockpit shield was changed, I don’t know.) The arms go through no changes in the transition between GERWALK and Battroid Modes.
. . .
One of the more baffling issues with the VF-1 design for toy and model makers was the transition that the legs make- going from behind & below the cockpit to now hanging aside it. In official series line art, a collection of hydraulic pistons swing the engines/legs down and forwards, and then a pair of clamps emerge from the nosecone to grab onto them, forming the hips. Then, before the transformation is completed, the pistons release their grip on the legs, and retract back into the chest section. The magic of TV and instantaneous-transformation animation made this a non-issue, but most toy and model designs have simply substituted this process for detaching the legs completely, providing an accessory part which clamps onto the nose, and then reattaching the legs onto the now-hip joints. Takatoku Toys was one of the first to solve this in a practical way- its 1/55-scale toy was breakthrough in making a complete and realistically-transforming Valkyrie. A pair of silver die-cast levers extend just beyond the leading edges of the air intakes ending in a pivot point. Then, during transformation, the levers pivot on these points, and allow the legs to swing down further than they could on their own. But, unlike the “real” Valkyrie, these die-cast levers do not detach once the transformation is complete, and can still be seen to either side of the cockpit in Battroid Mode.
. . .
For accessories, a Gatling cannon gun pod is provided, which can shoot five plastic projectiles (which actually resemble the missiles used under the wings in the series). Though not appearing in the series, there is a small sensor atop the gun pod which acts as the trigger for the spring-powered projectiles. Rather than being held within a hidden storage compartment, the VF-1s carry their 50mm Gatling cannon from the undercarriage in Fighter Mode. The toy cannot do this as there is not enough clearance provided by the landing gear to do so; also, there is no slot or clip for the gun to attach to as there is not enough room amongst the undercarriage itself. However, as in the series, the Gatling cannons can be affixed to the outside of the forearm (as they are in Fighter Mode). Since the toy cannot do this (needing to make room for the retractable hands), an accessory clip is provided, into which the handle of the cannon can be attached.
. . .
Also of interest is the point that most of the detailed labels from the original TT version were replaced with decals that had to be applied by you after you removed it from the box. (While later releases would restore most of the originals’ stamped-on labels, decals were still used.)
Fuel And Sensors, Tactical Pack
(Super-type)
This particular set includes all of the parts necessary to convert the standard Valkyrie into a Super Valkyrie. These consist of:
- Two boosters and a connecting panel (needs to be assembled)
- Two fuel pods with clips (needs to be assembled)
- Two additional paired missile launchers
While the 1/55 Valkyrie toys were not designed from the start to incorporate accessory armor components, the FAST Pack had to still work in all three modes without significant interference. This is accomplished by using small tabs and clips on the armor which merge & hook onto the original toy. In the series, the large boosters on top of the Fighter Mode are attached directly to the retracted/folded V-tail backpack. But since the original toy had no purchase, a special accessory ABS plate slips over the backpack, and then the boosters connect to the plate. (The other pairs of armor can’t really be attached in Fighter Mode.) In Battroid Mode, the additional missile launchers hook and snap over the top & bottom of the outside of the lower arms. This way, when the arms form the undercarriage, there is still space allowed for the legs & arms to swing about. The spare fuel tanks/thrusters for the legs are actually made of two pieces each. The larger exterior section must be carefully hooked over the two small flight stabilizer fins, and then held in place as the back section(s) slip into holes. An extended length of ABS along the inner-side of each leg- and the small clips along the fins- prevents the completed assembly from slipping off.
. . .
The completed Super Valkyrie is able to pose and transform just as easily as if it did not have the armored sections in place. The only limiting factor may be that the backpack thrusters add a good share of weight- putting it onto carpet may risk having it fall over backwards! Same with GERWALK Mode- because of the limits in the legs, balance is also a potential problem here as well, but on a hard flat surface there is no issue.
The other is that, in Battroid Mode, to prevent the Valkyrie’s own smaller white backpack from hinging open under the new weight, the dark green panel which is slipped over it has an extended bar that rests directly against the folded-up wings. (This, alas, prevents the Super Valkyrie from being posed in Battroid Mode with the wings open. You can optionally hold the backpack in place yourself if you want the wings open, but the moment you take your hand away, the backpack boosters- and thus, the toy- will suddenly flip over backwards!) In both Fighter and GERWALK Modes, however, this is unavoidable because that bar is not resting against the wings, so don’t turn it upside-down unless you’ve got a good grip on it. Now, during transformation, it is required that the backpack still be able to open easily like this, so you just have to deal with it. When the Super Valkyrie is in Fighter Mode, the legs intentionally curve downwards- as they do in the series- to make room for the additional fuel pods on the lower legs; whereas without the armor, they are straightened.
. . .
Unfortunately, Takatoku Toys- despite the success of their “Macross” toys- folded under before the film’s release. Bandai did, however, later release a movie-specific VF-1S Strike Valkyrie (Hikaru Ichijyo ver.) set which could swap the front of the right booster with the paired movable laser cannons.
I first learned about Takatoku Toys’ 1/55-scale Valkyries when I was gifted one in 1991 for Christmas (the 1990 reissue which I covered for CDX). Whereas then I was simply thrilled that I was getting one simply because it looked cool, now I look back and see how well it has stood the test of time despite the damage it has taken over the years. To this day, Takatoku Toys’ design remains the standard by which I judge all others toys of the beloved variable fighter. Even with later releases by Yamato like their improved 1/60-scale Valkyrie design, it is not something that kids can play with- but rather a transformable collector’s figure meant to be posed and appreciated for its immaculate details rather than banged around between 6 year-olds. And so, for me to see Bandai reissue not one, but four 1/55-scale figures is like a dream-come-true. While my 1990 reissue will remain a treasured founding piece in my own collection, the Origin of Valkyrie line allows me to appreciate the quality of the design once more from a collector’s standpoint. (I tell ya- when I got [these] in the mail, it was like F-ing Christmas 1991 all over again!) While it was nice to have the super-detailed stamps and an even wilder assortment of optional decals with which to clutter up all of that carefully-poured ABS, I wish that some of the pre-packaged labels had not been there in order to preserve the less-cluttered anime look, and then allowed me to decide what went on and what didn’t. While I think having the extra labels, stamps, and decals makes it more “realistic” and will encourage collectors to customize as they see fit, I would like the option of preserving what I see from the original series. (What bothers me most is that they don’t explain where almost all of those decals go- you have to guess at about 90% of it!) While I am covering all four Origin of Valkyrie sets for CollectionDX, it doesn’t really matter which order I wrote & posted them in, nor does it matter which order you read them in; they are not meant to be read in order, nor are they meant to all be read at once- each is written as a stand-alone. (For the record, this set is the third one that I opened.) As always, Takatoku Toys did a fine job designing the variable fighter, and later incorporating the Super FAST Pack accessory. The head is a little more out of proportion than I was expecting, but it is not a let-down. But some of the complaints that I held in check regarding these 2008 reissues must also be addressed since the pattern(s) seem to extend beyond simple quality-assurance issues which may slip through the cracks. (For example, the single laser barrel and both wing joins on this one are really loose compared to the other three sets’.) And the big issue is the alignment of the parts that make up the Fighter Mode’s main chassis/Battroid Mode’s torso. Put simply- on all four sets they seem to be loose-fitting. How do I know this? From Day One when I opened it in 1991, my original VF-1S Super Valkyrie never had a loose-fitting anything, but 16 years later- fresh from the factory- these four do. While it is a slight irritation with the VF-1S and VF-1J, it became far more pronounced when I attached the boosters to the top of this set. It’s like the chest plate and inner torso can’t fit together smoothly in Fighter Mode, and the boosters only serve to exaggerate this flaw. While the legs and undercarriage/arms should line-up with each other, the arms droop lower because the loose chassis can’t handle the weight of the boosters! With the shoulders angled diagonally in GERWALK Mode, they push in the opposite direction upwards on the chassis, and it looks like it will snap in two (though I am very confident that it is strong enough not to)! To check, I put the FAST Pack onto the two non-Super Valkyrie sets [the VF-1S and VF-1J], and they reacted the same way. I would attribute it to age of the original TT molds, or perhaps to changes which Bandai made to them when they got them. It may just be me, but… four times in a row? Nuh-uh- it’s something else. And it is clearly not isolated to just this one set- it is widespread. (Don’t understand what I mean? Watch my video review and I’ll highlight it for ya!) The other thing is the change in the color pallet, mainly in changing the very-obviously white to light gray. Why do that? Same with the [two] FAST Pack(s)- where they are always a light blue (TV series) or dark blue (movie), here they are a very unusual dark green; a color which I have never seen before on either a Super or Strike Valkyrie. And please keep in mind that I am commenting on all four Origin of Valkyrie sets, not just the one here. This VF-1A Super Valkyrie (Ichijyo ver.) is still great despite my biggest complaint being the trivial-only odd coloring of the Super FAST Pack. Highly recommended!
Author’s Note: I want to quickly and publicly pass on my heartfelt thanks to our own CollectionDX co-owner/CFO and fellow reviewer ShogunDan for giving me the opportunity to cover the Origin of Valkyrie line. He was unable to cover the four of them, and so he handed them all to me to review instead- to which I was both stunned and highly appreciative. ShogunDan- thank you very much!
Posted 22 April, 2009 - 12:24 by EVA_Unit_4A |
Comments
14 comments postedEVA,
First off I am going to be purchasing this toy as this is my favorite Valkyrie since I was a kid and its great to see Bandai reissue this toy.
Thanks for getting an updated review of this release, but one thing completely bugs me about this release.
Why for the life of me did Bandai not include the Strike Valkyrie booster pack!!!!!???? And to add insult in injury they molded the booster pack it did come with in Green!!!!
I can go on and on about this one but I won't but I will say Bandai not including the DYRL Strike booster pack was a major oversight by Bandai. They ought to know better than that.
Regardless I'll be picking this one up for the Valkyrie alone.
Leonardo Flores
CollectionDX Staff Writer-West Coast Bureau
"Thanks for getting an updated review of this release..."
My pleasure. :D These were all great fun to work on.
You guys have vinyl and Gokin, this is my old-school. (These things were first made the year I was born! I have never known the world without Macross.)
. . .
One thing that completely slipped my mind in writing/shooting all of these was covering how the shoulders transform. While where they come from isn't as big a secret as the hip hydraulic pistons, they too have a unique joint system to them that is different from the TTs, and all of Yamato's 1/60 and 1/40 releases!
D-ohh!
. . .
As to the coloring, yeah that's really the most puzzling thing for me. I do a general recap for the whole OoV line at the end of the VF-1A Max ver., and I mention coloring there. (In the VF-1A Hikaru vid, it was about the poor integrity in the torso of them all; I tried to cover at least one issue uniquely in each video.)
As I said, there are a few other 1/55s I would like to see colored up.
I would also like to have seen the Strike Pack, but I think they need to have a line run for longer than a few months for that to happen. The 2002-reissues didn't go very far, and one of the reasons for that was Yamato was releasing their own versions around that time, and sapped the energy away from the TT versions. While the 1/60-scale 2.0s were coming out in 2008 as well at the same time, I don't have enough information about marketing to tell you if these worked out or not.
We must remain patient. I heard a rumor that more 1/55s may be coming out soon (as part of the OoV line as well, I don't know), and so they may change up both the colorings back to white (grrrr!), and give us the Strike Pack.
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CollectionDX Staff
I can't believe I just watched two 30 minute long reviews of the same toy, heh. Even so, it's great to see you go over almost every single bit and detail about these pieces. I can really tell that you feel very passionate about this line. I don't know if I'd ever be able to pick up this piece what with its price point and what not, since I have little nostalgic value to it, and 9000 yen isn't cheap. Even so I think this is a very important piece in terms of the development of Macross valkyrie toys and I love it for that.
I certainly wouldn't mind picking up a Max Jenius one though, it looks really nice.
Yeah- I, too, questioned the length of the reviews once the final editing had been done. There were two options: make two 30 minute videos about two toys, or four 15 minute videos about two toys.
For me, 30min seemed ridiculously long, and perhaps having the smaller vids like I did with the 1990-reissue's might have been the way to go.
I find that I can express a lot more in the video as I'm changing something, rather than typing it all out with uncomfortable & awkward phrasing which you then have to spend a lot of time reading.
It's funny- as much as I try to trim out of the videos, I seem to make up all those cut-out chunks of seconds with credits and clever editing! ^^;
Either way, I just wasted an hour of your life. >:)
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CollectionDX Staff
I love these Bandai reissues. The nostalgia factor is working for me in full effect! The only problem is the price point; here in the mid-west we can turn up vintage Takatoku for comparable prices, if you don't mind a little jiggle here and there. Otherwise, it's hard to tell the difference.
Also, not to be a nag, but every time I see M:DYRL? mentioned anywhere on the internet, it's always placed in an alternate universe. I wonder if there are old heads out there who recall the "Movie Version" element of this film. In other words, back in the day ('84) the film was understood as a movie version of actual events, and said theatrical production took place in the actual Macross universe. In other words, we (you and I) are watching this flick alongside the characters it portrays (Hikaru is in theater with us watching a theatrical version of his exploits.) Therefore "Macross: Do You Remember Love" does not take place in an alternate universe, per se.
This might be the most articulate case I've ever made made for the CFO understanding of this installment of the Macross saga. Perhaps the internet has enabled a better translation of it's intended place within canon, and I'm coming from way out in left field. For added consideration I would note that "Macross II: Lovers Again" was considered a "theatrical sequel," rather than an actual sequel, such as "Plus" or "7". I've seen the alternate universe perspective of the film in many forums, so I would love it if somebody would chime in and bring me up to speed on this. Tell me I'm nuts if I'm pissing you off, please.
In any case, my crappy old VHS Australian dubbed bootleg is looking better and better each passing year.
As far as I know, the whole "alternate universe"-thing came about because Macross II was based on the movie's version of the story rather than the series'. Additionally, M-II was not produced by any of the big names from either the series or first movie, and this reinforces this view.
Up until 1995, this was the standard. Then Macross 7 came out, and did two big things:
(I have not seen Macross Frontier yet, so I don't know how it handles the continuity.)
Now, as far as you and I are concerned, yes, DYRL is still a movie version of the first series, and thus an alternate universe; Macross 7 wasn't even being considered until a decade later, so one would not be related to the other as far as continuity. I don't know the Macross fan base's opinion, but personally I tread DYRL like that rather than as a "movie-within-a-TV series". (Since I've seen Macross 7 recently, however, I may have to change my opinion on this!)
And now I'll step aside so that Atom and DAPDX can have their say since they are some of our resident Macross experts on CDX. ;D
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CollectionDX Staff
The Supervision Army exists in Macross 7 and the war of the sexes does not. Macross 7 takes the STORY of the original TV show as the official version, but the visuals are a mish-mash of DYRL and TV show, leaning towards DYRL.
Previous to Macross Plus, the DYRL version of the story was the "real" one, or the one Big West, the owners of Macross, considered the "real" one. SOME of the creators of the original Macross and DYRL worked on Macross II, namely character designer Mikimoto and the writer of DYRL (and several episodes of the TV show), Tomita. Keep in mind though that Mikimoto had left Studio Nue (designers/creators of Macross) for Studio Artland (directors/animators of Macross) before the original show was even completed. Nue was not involved in Macross II or any of the video games and crap that take place in the DYRL universe prior to Macross II (Macross 2036, Macross: Eternal Love Song, et cetera).
For Macross Plus, Nue and Kawamori were brought back into the picture and the DYRL-verse was quietly swept under the rug. There's still DRYL crap in the later shows for show, and even some Macross II crap (recycled music mostly), but Macross has kind of shaky continuity. It helps that the official timeline thing was worked out AFTERWARDS, not before the show started.
Another thing to note is that the DYRL movie-in-the-series that people watch within Macross 7 is not the same as the actual DYRL we watch here in the real world.
-Jeremy
"...Another thing to note is that the DYRL movie-in-the-series that people watch within Macross 7 is not the same as the actual DYRL we watch here in the real world."
Right- that was all new animation which imitated the DYRL stuff.
Example "A": within that new animation, they had Max & Milia fighting against each other in their [blue-striped] VF-1S and [red] Queadluun Roe(sp?) in space (which didn't happen in either the series or DYRL.) There wasn't much new footage made, so don't worry too much- it was treated documentary-style in Macross 7.
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CollectionDX Staff
I have NOT seen Macross 7, but it sounds like I should take the time. I've always assumed the design elements of DYRL that permeate Macross continuity were strictly creative license, and not to be adequately explained by any plot point. Thanks for the insight.
I crammed both subbed "Macross 7" and the OVA "Macross 7 Encore" off of YouTube in three days. 8D
Of course, had I heard the DAPDX podcast before then warning against doing exactly that... -_-;
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CollectionDX Staff
I love Macross 7, but keep in mind it's pretty different in tone from the other Macross stuff. I think on the podcast I said something like, "It's about a rock band that flies around in robots that turn into jets rockin' space aliens so hard they orgasm." It's a gleefully ludicrous concept.
-Jeremy
Yes, that particular podcast cracked me up. I plan to delve into Macross 7 this weekend. Wish me luck.
Enjoy! But like I said, I really don't recommend watching Macross 7 marathon style or it will tire you out and feel repetetive. It's a pretty long show and they intended you to watch an episode a day (or week) for a while and not just swallowing it whole!
-Jeremy
This was the month of picking ups items that I never have got around to picking up which includes this OOTV VF-1A, Very Nice! Believe it or not I have never owned a 1/55 Valkyrie as I never had a Jet Fire because I knew I could get the real Macross version from Japan but I couldn't afford a real version back in the 1980's!
But its nice to finally have one sitting in my display case. My only complaint is the color of the booster pack Super Accessories. The color is an ugly dark green color that doesn't look good at all. But overall a great figure. I need to pick up a VF-1J and a Armored set.
Thanks for the review!
LF