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		<title>CollectionDX - Super Robot Wars: Original Generation</title>
		<link>http://www.collectiondx.com/taxonomy/term/867/0</link>
		<description></description>
		<language>en</language>
		<pubDate>Tue, 02 Sep 2008 10:16:47 -0400</pubDate>
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			<title>CollectionDX - Super Robot Wars: Original Generation</title>
			<link>http://www.collectiondx.com/taxonomy/term/867/0</link>
			<url>http://www.collectiondx.com/Image-Lib/feedlogo.png</url>
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			<height>37</height>
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			<item>
		<title>Alteisen</title>
		<link>http://www.collectiondx.com/node/2754</link>
		<description>
 Kotobukiya&#039;s second entry into the 1/100 EO-tech line.: 
 

</description>
		<content:encoded><![CDATA[<div class="flexinode-body flexinode-1"><div class="flexinode-textfield-1"><div class="form-item">
 <label>Toy Name: </label>
 Alteisen
</div>
</div><div class="flexinode-textfield-4"><div class="form-item">
 <label>Designer: </label>
 Kazue Saito 
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</div><div class="flexinode-textfield-3"><div class="form-item">
 <label>Scale: </label>
 1:100
</div>
</div><div class="flexinode-select-9"><div class="form-item">
 <label>Currency: </label>
 YEN
</div>
</div><div class="flexinode-textfield-5"><div class="form-item">
 <label>Original Price: </label>
 5800
</div>
</div><div class="flexinode-textarea-8"><div class="form-item">
 <label><p>Kotobukiya's second entry into the 1/100 EO-tech line.</p><br class="giImageBlock-clear-both" />: </label>
 
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</div><div class="flexinode-textarea-6"><div class="form-item">
 <label><p><b>Intro</b></p>
<p>When you think of injection plastic model kits one name is the first to probably come to mind. This company is Bandai, whose long history of injection plastic model kits began with the original Gundam series in 1979. Bandai's years of experience make their products a tough act to beat. If anybody has the potential to top Bandai, it's Kotobukiya </p>
<p>Kotobukiya, a long time producer of resin and vinyl kits has branched into injection plastic kits in the last few years. From their first plastic kit in 2003 Kotobukiya has made steady improvement in the quality of their kits, the quality of their recent 1:100 Alteisen being no exception.</p>
<p>Kotobukiya has produced several Super Robot Wars kits in the 1:144 scale in the past. The Alteisen is their second entry into their "EO-Tech" line of 1:100 scale kits. A third entry (R-1) is planned to be released later this year.</p>
<p><b>Contents</b><br />
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                              <a href="http://www.collectiondx.com/gallery/Toys/Koto/Alteisen/IMG_1799R.JPG.html" >
  
      <img src="http://www.collectiondx.com/gallery2/gallery/d/420503-1/IMG_1799R.JPG" width="640" height="427" class="giThumbnail" alt="IMG_1799R" longdesc=""/>
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A large 16X13X4.5 box should give you and idea of the size and number of parts that make up this kit. (Glyos included for scale)</p>
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                              <a href="http://www.collectiondx.com/gallery/Toys/Koto/Alteisen/IMG_1800R.JPG.html" >
  
      <img src="http://www.collectiondx.com/gallery2/gallery/d/420506-1/IMG_1800R.JPG" width="640" height="427" class="giThumbnail" alt="IMG_1800R" longdesc=""/>
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The various runners of parts still bagged. A total of 23 runners molded in various colors, polystyrene and abs plastic.</p>
<p><b>Construction</b></p>
<p>This kit is big and has a very high parts count. There is no inner frame, but almost no painting is required, and every detail is molded in its own part. No glue is required and the kit can be built entirely snap fit. Most parts go together well, a few pieces were a tad difficult to assemble, and in a few circumstances I noticed minor stress marks adjacent to a peg and hole joint. </p>
<p>I have built a few Kotobukiya kits in the last couple of years and two things that have always bugged me are their choices in seam and sprue placement. This kit is very good, and a vast improvement over their older kits. Most sprue marks are concealed or located in non visible areas. There still remain a good number that are in exposed areas. If you are good at removing these marks or plan on painting the kit, there should not be a problem. They clean up well, but there were a couple spots where the parts had already been broken off in the packaging. Because of the stress in the joint, the plastic turns white, and usually makes its way down below the finish surface of the piece, making it impossible to fully remove without the use of paint. </p>
<p>The only two areas with what I would call poor seam placement are the lower and upper arms, but the parts line up quite well, and the seam is nowhere near as visible as many I have encountered in the past.</p>
<p><b>Features + Accessories</b></p>
<p><div class ="giImageBlock g2image_centered"><div class="one-image">
  
                              <a href="http://www.collectiondx.com/gallery/Toys/Koto/Alteisen/IMG_1802R.JPG.html" >
  
      <img src="http://www.collectiondx.com/gallery2/gallery/d/420510-1/IMG_1802R.JPG" width="427" height="640" class="giThumbnail" alt="IMG_1802R" longdesc=""/>
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Kotobukiya has been making figures (both pre-painted and kits) for a long time. Both their EO-Tech kits released so far have included fixed posed, pre-painted figures of the mecha's pilot. Here you can see   Kyosuke Nanbu, pilot of the Alteisen. The figure comes with a stand, sculpt and paint quality are very good. </p>
<p><div class ="giImageBlock g2image_centered"><div class="one-image">
  
                              <a href="http://www.collectiondx.com/gallery/Toys/Koto/Alteisen/IMG_1957R.JPG.html" >
  
      <img src="http://www.collectiondx.com/gallery2/gallery/d/420522-1/IMG_1957R.JPG" width="427" height="640" class="giThumbnail" alt="IMG_1957R" longdesc=""/>
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A first for Kotobukiya, they have included a light up gimmick with this kit. A single LED in the head lights up the eyes and heat horn. The horn is can be swapped from a solid red part to a translucent red one. Wires run down the neck into the torso. From there the connection is made to the backpack where two LR44 batteries are held. The backpack itself acts as the switch, pressing it towards the body turns the led on, and pulling it away turns it off. As for the batteries, unfortunately they are not included, and if you venture to your local three letter pharmacy they will cost you a painful five dollars a piece. </p>
<p><div class ="giImageBlock g2image_centered"><div class="one-image">
  
                              <a href="http://www.collectiondx.com/gallery/Toys/Koto/Alteisen/IMG_1961R.JPG.html" >
  
      <img src="http://www.collectiondx.com/gallery2/gallery/d/420530-1/IMG_1961R.JPG" width="427" height="640" class="giThumbnail" alt="IMG_1961R" longdesc=""/>
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<p>As far as other gimmicks go, the heavy claymore launchers on the shoulders can be opened, and the cylinder for the revolver stake can be swung out. The outer cockpit hatch can also be opened, to reveal another non-opening hatch underneath. </p>
<p>There are no hand held weapons for the Alteisen. Aside from the mecha itself, you are left with an additional heat horn, two fixed posed closed fists, and two poseable hands.</p>
<p><b>Articulation</b><br />
<div class ="giImageBlock g2image_centered"><div class="one-image">
  
                              <a href="http://www.collectiondx.com/gallery/Toys/Koto/Alteisen/IMG_1963R.JPG.html" >
  
      <img src="http://www.collectiondx.com/gallery2/gallery/d/420532-1/IMG_1963R.JPG" width="427" height="640" class="giThumbnail" alt="IMG_1963R" longdesc=""/>
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<p>This kit is very well articulated. While not up to current Bandai standards, it has plenty of joints to get the job done. Elbows and knees are double jointed, ankles and shoulders have five degrees of freedom. Head, waist and hips are ball jointed. Skirt armor moves, as well as the armor in front of the feet. </p>
<p><div class ="giImageBlock g2image_centered"><div class="one-image">
  
                              <a href="http://www.collectiondx.com/gallery/Toys/Koto/Alteisen/IMG_1965R.JPG.html" >
  
      <img src="http://www.collectiondx.com/gallery2/gallery/d/420536-1/IMG_1965R.JPG" width="427" height="640" class="giThumbnail" alt="IMG_1965R" longdesc=""/>
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<p>Preparing to reload, would have been nice if they included a speed loader.</p>
<p><div class ="giImageBlock g2image_centered"><div class="one-image">
  
                              <a href="http://www.collectiondx.com/gallery/Toys/Koto/Alteisen/IMG_1977R.JPG.html" >
  
      <img src="http://www.collectiondx.com/gallery2/gallery/d/420548-1/IMG_1977R.JPG" width="427" height="640" class="giThumbnail" alt="IMG_1977R" longdesc=""/>
    </a>
  
  
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<p>Balance is quite good with plenty of joints to accommodate a large variety of poses. Hips can also swing forward to allow for a wider front to back stance.</p>
<p><b>Conclusion</b></p>
<p>Overall this is a very good kit. I highly recommend it to any fan of the design. Easily the best SRW kit released by Kotobukiya so far. Hopefully they continue to improve sprue and seam placement issues. Personally I could have done without the LED gimmick, if it would have brought the price down somewhat. </p>
<p>Kotobukiya kits typically run more than Bandai's, they simply do not have the infrastructure from 30 years of experience put in place, and I highly doubt Kotobukiya's SRW kits sell nearly as much as Bandai's trusty Gundam.</p>
<p>Once again, I highly recommend this kit and look forward to the next two EO-Tech kits, R-1 and <a href="http://www.collectiondx.com/node/2763">Wildwurger</a></p><br class="giImageBlock-clear-both" />: </label>
 
</div>
</div><div class="flexinode-textfield-23"><div class="form-item">
 <label>Album link: </label>
 http://www.collectiondx.com/gallery/Toys/Koto/Alteisen/
</div>
</div><div class="flexinode-textfield-11"><div class="form-item">
 <label>Lead Image: </label>
 420558
</div>
</div><div class="flexinode-textfield-22"><div class="form-item">
 <label>Teaser Image: </label>
 420524
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 <label>Image 1: </label>
 420520
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 <label>Image 2: </label>
 420516
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 <label>Image 3: </label>
 420526
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</div><div class="flexinode-textfield-15"><div class="form-item">
 <label>Image 4: </label>
 420528
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 <label>Image 5: </label>
 420532
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 <label>Image 6: </label>
 420538
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</div><div class="flexinode-textfield-18"><div class="form-item">
 <label>Image 7: </label>
 420544
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</div><div class="flexinode-textfield-19"><div class="form-item">
 <label>Image 8: </label>
 420552
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 <label>Image 9: </label>
 420574
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</div><div class="flexinode-textfield-21"><div class="form-item">
 <label>Image 10: </label>
 420564
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</div></div>]]></content:encoded>
		<pubDate>Tue, 02 Sep 2008 10:16:47 -0400</pubDate>
		<dc:creator>Anavel</dc:creator>
		<guid isPermaLink="true">http://www.collectiondx.com/node/2754</guid>
							<category domain="http://www.collectiondx.com/taxonomy/term/840">2007</category>
						<category domain="http://www.collectiondx.com/taxonomy/term/92">ABS</category>
						<category domain="http://www.collectiondx.com/taxonomy/term/108">Kotobukiya</category>
						<category domain="http://www.collectiondx.com/taxonomy/term/515">Model Kit</category>
						<category domain="http://www.collectiondx.com/taxonomy/term/27">Plastic</category>
						<category domain="http://www.collectiondx.com/taxonomy/term/96">PVC</category>
						<category domain="http://www.collectiondx.com/taxonomy/term/867">Super Robot Wars: Original Generation</category>
						</item>
		<item>
		<title>Huckebein Mk-II</title>
		<link>http://www.collectiondx.com/node/1963</link>
		<description>
 I can’t believe it’s not Gundam: 
 

</description>
		<content:encoded><![CDATA[<div class="flexinode-body flexinode-1"><div class="flexinode-textfield-1"><div class="form-item">
 <label>Toy Name: </label>
 Huckebein Mk-II
</div>
</div><div class="flexinode-textfield-2"><div class="form-item">
 <label>Toy Number: </label>
 RTX-010-01
</div>
</div><div class="flexinode-textfield-3"><div class="form-item">
 <label>Scale: </label>
 1/100
</div>
</div><div class="flexinode-select-9"><div class="form-item">
 <label>Currency: </label>
 USD
</div>
</div><div class="flexinode-textfield-5"><div class="form-item">
 <label>Original Price: </label>
 59.99
</div>
</div><div class="flexinode-textarea-8"><div class="form-item">
 <label><p>I can’t believe it’s not Gundam</p><br class="giImageBlock-clear-both" />: </label>
 
</div>
</div><div class="flexinode-textarea-6"><div class="form-item">
 <label><p>&nbsp;</p>
<p>Long before the SRX-00, I  already had a small stable of robots from the Super Robot Wars series taking up  shelf space along side my Gundam models. Between the sharp winged 1/144 scale  Wildfalken and the non-scale R-Gun stands the biggest Personal Trooper in my  collection, the 1/100 scale Huckebein Mk-II.</p>
<p><strong>I can’t believe it’s not  Gundam</strong></p>
<p>The Huckebein Mk-II is a  machine called a Personal Trooper from the videogame and anime OAV serial <em>Super  Robot Wars: Original Generation</em>. The series itself is a collective homage  to all shapes and forms of robot series in Japan, with some designs ranging  from the organic insect like such as the Cybuster (compared to Dunbine) to the  more hard edged ‘Gundam-esque’ such as the Huckebein. What the EO-Tech in the  SWR series stands for is ‘Extra-Over Technology,’ alien technology which  crashed into the Earth as a meteor and later reverse engineered. This was the  base for which the Personal Troopers were created. The Huckebein series however  is plagued by black-box science due to its revolutionary power supply which  uses miniature black holes. The Huckebein Mk-II lacks this and is a far more  stable version of its legacy.</p>
<p><strong>Parts and labor costs</strong></p>
<p>The model kits for <em>Super  Robot Wars</em> are produced by Kotobukiya, a company that could be described as  “Bandai’s little brother” in Japan  for terms of production quality and available kits. So far they have produced  some few military models and taken a steady jump into the robot world with  their line for <em>Armored Core</em> and more recently  beginning a new age in <em>Zoids</em>. <em>Super  Robot Wars</em> on the other hand has the largest roster of mecha out of Kotobukiya  with several kits in the 1/144 scale, highly detailed (and expensive) resin  kits. Of their selection, the Huckebein is one of the most produced. In the  recent years, Kotobukiya has expanded primarily into ABS snap kits with SRW  leading the charge.</p>
<p> As far as production quality  goes, Kotobukiya falls short of Bandai standards by using a much thinner  plastic, making parts more brittle and fragile. Also some of their older kits  rely on glue and in most cases paint. However as of late, Kotobukiya has been  shifting their styles to match if not surpass the Bandai standards with more  construction and less paint work. Also gluing is become less of a priority.</p>
<p>The drawback to addition of  more parts to work with is the increased price. A 1/144 scale kit will then  cost roughly twice the price of your standard HGUC from Bandai. In result, the  1/100 scale Huckebein Mk-II has a price tag well over 50$ USD. Although the  price is distracting, a High Grade model with a price tag of a Master Grade  such as the Huckebein Mk-II is an awesome kit plain and simple.</p>
<p><strong>Out of the Box</strong> </p>
<p>The box for the Huckebein is  rather large, as it should be for a 1/100 scale kit. Compared to the standard  Master Grade model from Bandai, the Huckebein’s is nearly twice the size. The reason  is for content, with the Huckebein’s parts being molded in every individual  color. The colors include a pale slate (bluish gray), dark blue, yellow, red,  clear green, white and gray.  Also  included are polycap joint parts and two clear pink ‘saber beams’ and a  pre-painted figure of the Huckebein’s pilot. Additionally, the model has the  Bandai standard alphabet of runners with the standard replicate runners to  minimize production costs for such things as left and right limbs.</p>
<p>Painters beware of disappointment,  builders rejoice in the almost lack of paint. The Huckebein Mk-II has virtually  no need for paint except the only ‘required’ areas such as the collar around  the tip of the Huckebein’s main cannon and around the eyes. Everything else is  almost a job for Gundam markers or fine ink pens. The shear volume of parts in  this kit are astounding and honestly makes up for the Huckebein’s hefty price  tag. A word of caution though; with such a light grade plastic, the smaller  parts tend to be more brittle and fragile. Also due to the sharpness of the  design, the pointed edges on the crests are so sharp they could draw blood.</p>
<p> On a side note, building the Huckebein Mk-II could be compared to pealing an  onion, without the sensory aftermath.</p>
<p><strong>Building</strong></p>
<p>  The head of the Huckebein  Mk-II could almost be compared to the Wing Gundam, with a traditional “Gundam”  like head with two extending fins off the side of the head. On the other hand,  the model kit Huckebein’s head has a few points the Gundams lack all around. All  of the eye points are molded in clear green plastic for both the main eyes and  the auxiliary monoeyes in the front and back. The head construction follows the  traditions of Bandai standard with the face; eyes behind nose behind mouth and  somewhat of the standard for the rest of the head. The offshoot however is that  the face attaches after the head is put together. The additional trimming such  as the ‘v-crest’ goes on after the head is incased with its white striping  parts.</p>

<div class ="giImageBlock g2image_centered"><div class="one-image">
  
                              <a href="http://www.collectiondx.com/gallery/Toys/Koto/HuckebeinMk-II/Huckebein+_12_.jpg.html" >
  
      <img src="http://www.collectiondx.com/gallery2/gallery/d/97048-5/Huckebein+_12_.jpg" width="640" height="631" class="giThumbnail" alt="Huckebein Mk-II" longdesc="Huckebein Mk-II"/>
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<p>Construction for the torso of  the Huckebein is extensive. Starting at the midsection and working up to the  neck, the Huckebein’s torso is built in layers. Also with the volume of  construction on the interior, the Huckebein is given something of an  articulated spine very similar to the 1/100 scale Gundam Astray series based on  ball socket polycaps. The structural difference however is the Huckebein is  much flimsier. Although tightly constructed, the end result is loose feeling  due to the overwhelming weight on the midsection thanks to the layered  construction of the chest area combined with the weight of the arms and  backpack.</p>

<div class ="giImageBlock g2image_centered"><div class="one-image">
  
                              <a href="http://www.collectiondx.com/gallery/Toys/Koto/HuckebeinMk-II/Huckebein+_14_.jpg.html" >
  
      <img src="http://www.collectiondx.com/gallery2/gallery/d/97050-5/Huckebein+_14_.jpg" width="465" height="640" class="giThumbnail" alt="Huckebein Mk-II" longdesc="Huckebein Mk-II"/>
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<p>The waist section of the  Huckebein shows a lot of construction that most kits would forget about. Skirts  are assembled from the inside out, including an underbelly layer to the front  and rear skirts usually done in concaved injection. Along with that, each skirt  has two additional detail parts assembled onto them. This adds some weight to  the skirts, but does not hamper the model’s overall range of articulation. The  front block to the Huckebein’s waist has an adjustable port in it that can be  opened so the Huckebein’s large buster cannon can be docked.</p>


<div class ="giImageBlock g2image_centered"><div class="one-image">
  
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      <img src="http://www.collectiondx.com/gallery2/gallery/d/97052-5/Huckebein+_15_.jpg" width="458" height="640" class="giThumbnail" alt="Huckebein Mk-II" longdesc="Huckebein Mk-II"/>
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<p>The arms and legs share a  common shortcut of any commercial grade model kit by use of duplicate runners  for cutting costs. At the cost of this kit, it helps to decrease the price tag  only so much. The arms follow a moderately balanced amount of part-on-polycap  construction displayed with your average high grade. The forearms on the other  hand changes this pace by adding some of the same layering technique used with  the torso. More parts are added for balance as well as covering ports on the  back of the forearm closer to the elbow (for where the Huckebein can mount its  additional weaponry). The shoulders are detailed in the same way as the skirts  with the reoccurring pattern of the yellow ‘cut outs’ against the Huckebein’s  dark blue. Also for detail, there is a thruster vent recessed into the shoulder  armor. </p>

<div class ="giImageBlock g2image_centered"><div class="one-image">
  
                              <a href="http://www.collectiondx.com/gallery/Toys/Koto/HuckebeinMk-II/Huckebein+_10_.jpg.html" >
  
      <img src="http://www.collectiondx.com/gallery2/gallery/d/97047-5/Huckebein+_10_.jpg" width="490" height="640" class="giThumbnail" alt="Huckebein Mk-II" longdesc="Huckebein Mk-II"/>
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<p> The Huckebein Mk-II kit came  with three hand sets, two open palms for the right and left and two closed  fists for both hands as well. The open palms are two piece assemblies of the  back guard and the hands and the closed fists are a four piece assembly of the  thumb, palm, fingers, and back guard. The final set of hands are your above  average weapon hands. Following the principle set with Bandai’s early Master  Grade assortment, the weapon hands for the Huckebein are articulated. Contrary  to Bandai’s ball joint thumb with hinged fingers (on one part) with the  separate trigger finger, the Huckebein’s fingers are individually cut. While  the palm is split down the middle and the fingers share a split peg (two  fingers on each), the construction is tight and there is no risk of breaking.  Taking another page out of Bandai’s handbook (there’s a cheap joke in there  somewhere) the weapon hands have an extension tab that fits into ports on the  side of each weapon in the Huckebein’s arsenal.</p>



<p>The legs follow the  Huckebein’s ‘skin’ layer construction from the most basic of detail areas to  the structurally important. With the level of layering to each section, the  Huckebein Mk II could literally stand without any armor. The lower leg having  well over four layers of armor add weight and help balance the overall weight  of the Huckebein’s body when fully loaded. When I say four, I mean it: the  inner structure, the outer covering, the upper armor layer, and the additional  detail layer. The ankles also showcase the degree of layering with their armor.  Much like all of the SRW designs, the ankle armor has an additional ‘toe’ cover  that is built into the inner most layer of the leg’s structural assembly, which  is then covered by the outermost layer of the detail armor. While this is  confusing, and creates a false fear of limiting movement, the toe armor does  move freely and allows the ankle to be adjusted on its own.</p>
<p> The feet of the Huckebein follow the layering method where the inner assembly  is made of larger parts, with the outer armor being subdivided into plates that  fit over that. Like the armor skirts from the waist, the soles of the feet are  detailed plates that fit in from below during the early layer assembly. The amount  of construction in the feet translates well into its weight to balance the  Huckebein’s overall construction.</p>
<p>While the Huckebein’s body  might feel like a standardized Gundam, the backpack changes the idea. As far as  I can gather, the majority of the Personal Troopers in Super Robot Wars lack  the ability for full scale to long term flight. The backpack of the Huckebein  is designed as a flight pack, you can see by the sharp wings off to the sides  and the lower stabilizers separate from the body, and in two parts for  aerodynamics. Construction uses the largest parts of the whole body of the  Huckebein, with the fewest number of parts. While light, the combined weight of  the pack does weigh down on the torso, resulting in the aforementioned balance  issues.</p>

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<p>Rounding out the Huckebein  Mk-II is its arsenal of weapons. Starting off just about every robot’s package  is the beam saber and Huckebein packs two. Where it stores them, you’ve got me  I’m still trying to figure that one out. The sabers come in three parts, the  grip and the hilt followed by the standard beam blade made out of a clear tube  plastic. Contrary to standard, the beams are thick, and made out of a heavy,  crystalline plastic.</p>

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<p>What might seem odd to have  is the Huckebein Mk-II’s rotor blade. This weapon sits in a dock mounted to the  back of the left or right forearm (after the removal of a certain plug). While  the docking portion opens, the disk sadly sits without any use. The weapon adds  for authenticity of the weapon, the lack of any form of ‘active’ mode or use  leaves it as a piece of added weight to the arm.</p>

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<p>The firearms in the  Huckebein’s arsenal include its primary rifle and super buster cannon. The  primary rifle is constructed in sections, the barrel, sight components and the  main body. With the part count around thirteen parts, the rifle is surprisingly  light and puts no weight on the arms or torso. Unlike the primary rifle, the  Super Buster Cannon does put some weight onto the overall kit.</p>

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<p>The Super Buster Cannon is  constructed in components, from the barrel, body, balancing section, trigger  blocks, and covering. Like the Hyper Bazooka seen with the Zeta Gundam, the buster  cannon for the Huckebein folds up when not in use, and opens up to a double  triggered cannon. As mentioned with the waist assembly, it has to be docked  into a port on the front of the waist. Opening the cannon requires some simple  yet fragile clock work gears that open the main section’s doors out to the  sides and at the same time it rotates the triggers in the opposite direction. While  docked, the Huckebein really has to balance its weight between the weight of  its backpack and the weight of the cannon even when there is so little weight  to speak of.</p>


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<p>As one last piece to the kit,  Kotobukiya included a 1/20 scale figure of the Huckebein’s pilot Brooklyn “Bullet” Luckfield. Unlike Bandai and their soft  injection figurines needing paint, Brooklyn  comes molded in a heavy material and pre-painted in full color.</p>

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<p><strong>Overall</strong></p>
<p>Overall, if Kotobukiya ever  wanted to continue making Super Robot Wars kits in a 1/100 scale form, they  could have no trouble finding a builder. Proportionally this is one of the best  examples of the scale in form and construction. The layered construction method  is a welcome idea as opposed to just scaling up parts from a 1/144 scale to a  1/100 scale. If you have the opportunity to find this kit, let alone at a fair  price, it is worth its weight in plastic!</p>
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		<pubDate>Mon, 26 Nov 2007 10:06:39 -0500</pubDate>
		<dc:creator>Rob Braun</dc:creator>
		<guid isPermaLink="true">http://www.collectiondx.com/node/1963</guid>
							<category domain="http://www.collectiondx.com/taxonomy/term/460">2006</category>
						<category domain="http://www.collectiondx.com/taxonomy/term/92">ABS</category>
						<category domain="http://www.collectiondx.com/taxonomy/term/108">Kotobukiya</category>
						<category domain="http://www.collectiondx.com/taxonomy/term/515">Model Kit</category>
						<category domain="http://www.collectiondx.com/taxonomy/term/96">PVC</category>
						<category domain="http://www.collectiondx.com/taxonomy/term/867">Super Robot Wars: Original Generation</category>
						</item>
		<item>
		<title>SRX-00</title>
		<link>http://www.collectiondx.com/node/1433</link>
		<description>
 The best thing I can think of to summarize Super Robot Wars is love at first sight. The robots look great, and they breathe fresh air into a heavily Gundam populated market of models. Although they share a few traits to their Mobile Suit brethren, Super Robot Wars’ local machines have something more to offer.: 
 

</description>
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 SRX-00
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 <label>Scale: </label>
 non
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 <label>Currency: </label>
 YEN
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 <label>Original Price: </label>
 3,360
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 <label><p>The best thing I can think of to summarize Super Robot Wars is love at first sight. The robots look great, and they breathe fresh air into a heavily Gundam populated market of models. Although they share a few traits to their Mobile Suit brethren, Super Robot Wars’ local machines have something more to offer.</p><br class="giImageBlock-clear-both" />: </label>
 
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 <label><p> The best  thing I can think of to summarize Super Robot Wars is love at first sight. The  robots look great, and they breathe fresh air into a heavily Gundam populated  market of models. Although they share a few traits to their Mobile Suit  brethren, Super Robot Wars&rsquo; local machines have something more to offer.</p>

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<p><strong>From Hit Point Battles to Hobby Shop Shelves</strong></p>
<p> As far as I  know, the origin of Super Robot Wars began with a Super Deformed Side scrolling  RPG Battle game series. There are roughly two versions the first is similar to  Nintendo&rsquo;s Super Smash Bros only starring robots from just about every anime  ever made. The second title has no official cameos, instead focusing on a story  line of its own going by the tag &ldquo;Original Generation.&rdquo; In the far future, a  series of meteors fell to Earth with proof of an advanced alien intelligence sparking  the heavy machine industry of giant robots. Unlike Gundam whose machinery are  the Mobile Suits, SRW&rsquo;s machines are called Personal Troopers, which works both  to distinguish the series&rsquo; mecha from other series, and as a set up for each  machine&rsquo;s personal appearance. Some are mass produced where as the majority of  all Personal Troopers are one of a kind machines. Some Personal Troopers fight  solo whereas some are elite combat teams such as the ATX and SRX teams.<br>
   <br>
   With the increasing popularity  of the SRW: OG series, a three volume OAV series was released. Breaking the  barrier of the game series&rsquo; Robot Proportions, the Super Deformed heroes of the  game series are full figured fighting machines. The OAV acts like a sequel to  the games and the characters are predominantly established such as the  legendary status of the ATX pilot team and the unmatched coordination of the  SRX team. After the short success of the OAV, a new full length series has been  produced called Super Robot Wars Original Generation -Divine Wars-. This time,  the series begins from a beginning of sorts and focuses on the early days of the  SRX pilot team.</p>

<p> In the  midst of the pixilated success, Super Robot Wars settled with Kotobukiya,  Bandai&rsquo;s little brother of the model kit industry. Produced through Banpresto,  a subsidiary of Bandai&rsquo;s primary hobby works, the models from Super Robot Wars  are done in full body proportions. While Kotobukiya prides itself in its resin  cast models, Super Robot Wars has steadily increased the number of plastic  injection kits like the megalithic Bandai. Contrary to the Bandai standard  however, Super Robot Wars has only used 1/144 scale forms to attract builders.  Another change is the sharpness of some parts and the quality of the plastic.  The downside to the Kotobukiya brand of model is the price tag, making kits  cost twice the price of a Bandai production of the same scale. In any case, the  Super Robot Wars kits have made their presence known.</p>

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<p><strong>Endo Field, On! Tronium Engine, Full Drive! Let&rsquo;s go! VARIABLE FORMATION!</strong></p>
<p> While the  most of SRW&rsquo;s machines range from the Gundam-esque to the completely unique to  the series, none can bridge the gap like the Super Robot X-type. The SRX-00 is  the combination of the &lsquo;R&rsquo; series Personal Troopers: R-1, R-2, and the R-3. The  R-3 is a sleek feminine design docked with an aerial assault unit similar to  the GP-03 Dendrobium in a smaller scale which makes the SRX-00&rsquo;s waist and  legs. The R-2 is a stout machine with heavy mounted cannons on its back. Its  mass creates the bulk of the body and arms. Finally the R-1 is the most  &lsquo;Gundam&rsquo; like out of the three with its humanized face and the added ability to  transform into an aerial assault mode almost identical to the Wave Rider mode  of the Gundam Zeta Plus series. This becomes the core of the SRX-00 and also  forms the head. While the end result of the combination is no Voltron it does  stack up into a powerful display.</p>
<p><strong>Variable Formation: Some Assembly Required</strong></p>
<p> Coming out  of the box, the SRX-00 is done in &lsquo;Non-Scale&rsquo; but its size translates into  something a little over the standard 1/144 scale. Although it is a combining  robot, none of the components separate to become their individual Personal  Troopers. This same treatment was done before for another SRW model, the (RW-1)  R-Gun which is also a component of the SRX arsenal. Fortunately Kotobukiya  plans to make amends for fans of the individual R series with 1/144 offerings  of the R-1 and the R-2 Powered, at this time there is no information on the  R-3.</p>
<p>The plastic injection comes in the  primary colors of the machine: Red, Blue, Yellow, White, and Gray. Unlike some  kits where paint requirements are some color not in the plastic, the paint work  is comprised of the SRX-00&rsquo;s primary colors on different areas. As always, additional  detail requires some ink work. Parts are done in duplicate runners for sake of  simplifying construction of the limbs and also cutting production costs.  Another one of Kotobukia&rsquo;s simplifying techniques is the pre-painted parts for  eyes. While the SRX-00&rsquo;s face is a wide visor helmet, its main visor is pre painted  black on blue parts. Of course, also another Bandai standard of polycaps and  rubber joints are included for stability and articulation.</p>
<p><strong>Super Robot, Invisible beneath the heavens! Come Forth!</strong></p>

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<p> The head of  the SRX-00 is what might seem as one of the oddest bits for a combined super  robot. Normally this is associated with a human face like Voltron or some battle  mask wearing god like Godannar. Instead we get something that looks, well, like  it does. Not that this is bad, it just sets SRX-00 apart from its predecessors.  Construction of the head is made of a 12 part assembly. Where Bandai would have  simplified construction, Kotobukiya put forth every chance for detail they  could with added construction. There is a mild amount of paint work needed  here, such as the foils on the back of the head and the smaller visor points  off to the sides of the main visor. The only downside is comparing the head to  the rest of the body the head is so small and flat compared to the larger bulk  of the rest of the body. For those wondering how this fits into the separation  of the R-series, the head is made up of the body of R-1&rsquo;s flight mode nosecone  which is transformed into its shield for its robot mode.</p>
<p> The torso  is the largest assembly of small parts I&rsquo;ve seen in a while. The final  construction is a robust, broad body with a ball joint in its midsection for  articulation. Due to the fact that it is made up of so many small parts, the  torso remains very static. Had it any more articulation, the chances are far  more likely it&rsquo;ll fall over or collapse under its own weight. The torso is  where the most of the paint work is, with the detail points such at the waist  needing to be painted yellow and other micro points scattered all around the  assembly. With all of the small parts it takes to make one portion, you can see  how the SRX-00 is the combination of three other, completely unique robots into  one. Proof of this would be the waist which is actually the torso for the R-3,  the shoulders and hip armor which are the feet and arms of the R-2, and the  midsection and back which are clearly the R-1 as a whole. Although static, the  torso easily holds its weight and can be easily posed even with its half frozen  assembly.<br>

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   <br>
   The arms of  the SRX-00 are made from the cannons mounted on the back of the R-2 Powered  (Powered being the SRW term for heavily armored versions of each Personal  Trooper). This is the natural answer for why the finger tips look like gun  barrels. Construction is the same for both the left and right arms, overall  fitting the standard set with your average high grade with a fair amount of  assembly and inner subassembly work. While the most of the assembly is in final  colors, the arms do have some striping to be done, as well as a touch of red  into these cut outs in the center of the shoulders. What bothered me at the  start of the build was the fact that the top of the shoulders needed to be  painted white. With all of the small parts and narrow panel pieces put into  building this kit, we couldn&rsquo;t get a one inch flat white plate to fit into the  area. The one peeve aside, the arms are relatively tight.</p>
<p> Continuing  with the arms, the SRX-00 has two sets of hands and one weapon hand. The hands are  constructed in about four parts each made up of the palm, fingers, the back  hand and the thumb. The assembly is a nice change of pace from recent kits  where the extra hands are solid pieces. The paired hands are closed fists and  the fingers spread out in a dramatic form. The single weapon hand is  constructed in the same manner except that the fingers do not sit as flush to  the palm so it can hold its weapon.</p>

<div class ="giImageBlock g2image_centered"><div class="one-image">
  
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<p> The legs  are made of the R-3 and its added flight unit (I call it the R-3 Powered). The  key points that show this are the thighs which are clearly the R-3&rsquo;s legs  folded up and arms locked into the sides. From the knee down is the Powered  unit, divided in half and forming the bulk of the legs. The assembly for the  legs is the mirror opposite on either side. This marks the third and final time  the SRX-00 shows any individual assembly. Construction is hefty, and layered to  make up the multicolored areas fit without needing paint. There is some paint  work, such as the vents and assorted panel markings. There is the reoccurring  detail point of the red cut outs (as seen on the shoulder) done in knee guard  and the ankles. Articulation is limited, due mostly to the fact that the legs  are holding the weight of the rest of the model. The hips are articulated via  ball joints, and the knees are hinged with a nearly 90 degree range. The ankles  are articulated via ball sockets and polycaps and have some range of motion.  However it is limited greatly due to the aforementioned reasons. Overall, even  with the woes of limited articulation, the legs are great. The detail is solid  and the construction works well to represent what it is made from.</p>

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<p> The final  piece to the SRX-00 is its energy sword which is made from the nose of the  R-1&rsquo;s shield and flight mode nosecone. The sword comes in three parts, the  grip, hilt, and blade. The grip is white, but needs to be painted red along its  base and yellow in the shallow cut outs above that. The blade is well over 4  and a half inches long and molded in solid green plastic. The edges of the  blade are sharp, nearly enough to draw blood if used as an actual blade. Although  the hilt needs to remain removable from the grip, it does not hurt to glue the  blade to the hilt for stability. While fitting for SRX-00&rsquo;s primary weapon to  be given as the model&rsquo;s accessory, it hurts it for being the ONLY accessory. On  the other hand there really isn&rsquo;t anything to give the mighty super robot. The  only thing I could hope for as an accessory would be a non scale R-Gun  transformed into its Metal Genocider mode and another weapon hand to hold it.  Sadly this would be one of those times where production costs outweigh the  wanted arsenal. </p>

<p><param name="movie" value="http://www.youtube.com/v/di6v7BRFn0s"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/di6v7BRFn0s" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p> Overall I  have come to love the Super Robot Wars model kits, and the SRX-00 is a shining  example of how great they have become. While the SRX-00 lacks the ability to  become its individual units, it makes up for that with a great construction  value which showcases all three of them equally. If you want to build a robot  that isn&rsquo;t a Gundam, I highly recommend this kit or this entire line.</p>
<br class="giImageBlock-clear-both" />: </label>
 
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		<pubDate>Tue, 13 Mar 2007 09:37:02 -0400</pubDate>
		<dc:creator>Rob Braun</dc:creator>
		<guid isPermaLink="true">http://www.collectiondx.com/node/1433</guid>
							<category domain="http://www.collectiondx.com/taxonomy/term/460">2006</category>
						<category domain="http://www.collectiondx.com/taxonomy/term/92">ABS</category>
						<category domain="http://www.collectiondx.com/taxonomy/term/108">Kotobukiya</category>
						<category domain="http://www.collectiondx.com/taxonomy/term/515">Model Kit</category>
						<category domain="http://www.collectiondx.com/taxonomy/term/867">Super Robot Wars: Original Generation</category>
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