Deluxe-class Decepticon Crankcase
|Character Design||Josh Nizzi|
Review by EVA_Unit_4A
As the Earth slowly adjusts to the reality of extraterrestrial shape-changing living robots existing among humans, tensions begin to mount as prominent intelligence operatives and businessmen across the globe are dying in mysterious ways with no apparent pattern. Working side-by-side with humans, the Autobots learn a deep secret from the past, pertaining to the 1969 landing of Apollo 11 on the Moon, a secret which could change the course of the Cybertronian civil war forever. The Decepticons- led by a self-exiled Megatron- are already aware of the secret, and are waiting for their opportunity to use it to strike back against humanity and destroy Optimus Prime and his Autobots once and for all. Now, with the return of the brilliant scientist and original leader of the Autobots, Sentinel Prime, the fate of two worlds will hang in the balance as the two races scramble for survival.
"As an expert tracker and infiltrator, CRANKCASE serves MEGATRON from the shadows. Unseen and never recognized, he watches the AUTOBOTS and reports their movements back to his master. He rarely engages in combat, but when he does, it is swift, terrible, and final."
--from the box
(Chevrolet Suburban SUV, fictional police variant)
None of the windows are transparent or painted to imply so, but there is clear plastic for the headlights and police rooftop strobe lights. The wheels are painted ABS.
Crankcase’s hands, dreadlocks, wings on his back, and the claws on his MechTech blaster are all soft PVC. (Despite being made of a soft plastic, many have complained that his fingers have a tendency to break off easily. So be careful!)
Articulation is standard stuff, though due to his transformation he has: an extra knee joint that allows it to bend beyond the typical 90-degrees, double joints in his shoulders, and inward-flipping wrists. (Though his dreadlocks are on single joints to either side of his head, I find mine to be rather stubborn when changing into robot mode, so they don’t spread out as much as I would like them to.)
His head features red light-piping in all four of his eyes, but it isn’t very effective.
Mech Tech is the primary gimmick that spans all 2011 “…Dark of the Moon” transformable figures. Special pop-out weapons appear from various areas inside and/or around the toy’s body in both modes. Scout-, Deluxe-, and Voyager-class figures have detachable weapons, while Leader-class figures have built-in weapons.
Crankcase has a blaster with a spring-loaded lever that transforms it into an extendable claw! However, he cannot hold anything in his open hands, and so the blaster (or any other MechTech accessory) pegs into holes in his forearms.
There are also two holes in the top of his Vehicle Mode which can hold MechTech accessories. (The roof gets covered in robot mode, so they can’t be stored on his back.)
Though his screen time is minimal in “Transformers- Dark of the Moon” and he has little-or-no character development (he’s just an aggressive hunter-bot with brass chain links for dreadlocks), he is the only one of the three Dreads that are seen pursuing the Autobots as they try to hide Sentinel Prime that got a toy made of him. (Well… Okay, they did make a Legends-class of one of his cohorts, but I don’t think that really counts since it’s so small and lacks sufficient detail.) I got this toy on an impulse buy before I saw the movie (which is rare for me to do), so I got him based squarely on his looks. I must say that he’s a downright dangerous-looking bot! There will be no mistaking this guy for an Autobot if they try to repaint him, I’ll tell ya that!
In the grand scheme of things, it’s just an average Deluxe-class Bayformers figure. The detailing is outstanding, especially on his torso and head, and the vehicle bits are distributed pretty well (despite sticking out kind of awkwardly along his biceps and shins). There’s minimal paint along his arms and thighs (well, none really), but you truly don’t miss it because you get wrapped up in all that alien techy goodness that is Bayformers.
My biggest problem with him, though, lies in his transformation. Oh sure, he gets compacted down quite nicely in SUV mode, and most of the vehicle shell ends up accordion fashion on his back. (In fact, I’d only call the panels along his arms kibble, because the back panels are compacted down so nicely, and the ones on his arms have a tendency to get in the way when posing him.) The issue I have is that most of his transforming bits don’t snap or lock into place. This is especially noticeable with the mounting points for his wing-claws, wheels under his elbows, and lower legs. So, posing can be tricky at times because things shift when they’re not supposed to.
Also, despite having friction-turning joints in the right place, his ankles aren’t posable, nor do they snap securely into place.
His arms are a bit scrawny for the rest of his body on this toy, considering he’s a very athletic-inclined pounding brute, though it’s not a terribly bad thing to notice. (I could just be petty in bringing that up, considering how I’ve ignored it in the past where others have complained, but that is an issue regarding the visual style of Bayformers, which I will not address here.)
It’s a shame about the light piping, though, because he really needed that boost to remind you that he has four red eyes in amongst the sharp angles and “Predator”-like maw.
Despite a few weak areas, Deluxe-class Decepticon Crankcase is a very satisfying toy, and I strongly recommend getting him just for his sheer badass-ness.
|Posted 20 January, 2012 - 08:42 by EVA_Unit_4A|